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  • swiftshader
  • src
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  • VertexRoutine.cpp
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  • Sean Risser's avatar
    Implement VK_EXT_depth_clip_enable · 72b1f017
    Sean Risser authored Apr 19, 2021
    Normally the vertex processor will clip geometry that's outside of the
    near and far planes. However, when depthClamp is enabled, depth clipping
    must be disabled. So this change also enables the extension that allows
    users to explicitly control depth clipping.
    
    Bug: b/185814882
    Tests: dEQP-VK.clipping.clip_volume.depth_clip.*
    Change-Id: Iaab31c17cac382cf55a8c50d8e7e7d4c87b55272
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/53968
    Presubmit-Ready: Alexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    Commit-Queue: Sean Risser <srisser@google.com>
    Tested-by: 's avatarSean Risser <srisser@google.com>
    72b1f017
VertexRoutine.cpp 26.1 KB
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