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Use the source stride for framebuffer blit. · d3206e61Nicolas Capens authored
Previously we assumed the source stride (in pixels) to be the width rounded up to the next multiple of 2. This is currently correct but may not hold in the future. Change-Id: I23a79ace66f720398a120b70081d731c2cf1b4c0 Reviewed-on: https://swiftshader-review.googlesource.com/4481Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
d3206e61
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