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GLES: Remove hardcoded shader limits · d951f198Ben Clayton authored
Perform whole-shader analysis to determine usage limits. Use these limits to allocate compile time and runtime arrays. Removes the constants: MAX_SHADER_NESTED_LOOPS MAX_SHADER_NESTED_IFS MAX_SHADER_CALL_STACK_SIZE Also switched to using dynamic containers to remove the MAX_SHADER_CALL_SITES limit, which I believe to have been buggy and broken. Bug: b/123587120 Change-Id: I89be80072183ac2aac28124df236888309e7207c Reviewed-on: https://swiftshader-review.googlesource.com/c/24668Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
d951f198
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