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Start building up code generation · d5aed490Chris Forbes authored
- Introduce (perhaps poorly named) SpirvRoutine type for routine-emit-time state (reactor objects). - Add SpirvShader::emitEarly (intended for definitions that are needed in shader preamble) and SpirvShader::emit (intended for general actual code generation) passes. - Wire up new passes to VertexProgram/VertexRoutine Change-Id: Iac42eae7dc04adfd4163fd74ba407b613551d14e Bug: b/120799499 Reviewed-on: https://swiftshader-review.googlesource.com/c/24375Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Tested-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
d5aed490
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