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  • swiftshader
  • src
  • OpenGL
  • libGLESv2
  • utilities.h
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  • Alexis Hetu's avatar
    GL_HALF_FLOAT vs GL_HALF_FLOAT_OES · 61161500
    Alexis Hetu authored May 21, 2015
    GL_HALF_FLOAT and GL_HALF_FLOAT_OES
    do not have the same value, so to
    be able to support GL_HALF_FLOAT
    (in OpenGL ES 3.0) the same way we
    used to support GL_HALF_FLOAT_OES
    (in OpenGL ES 2.0), a few spots in
    the code need to handle both cases.
    
    Change-Id: I1fa60c51c65d693f5cc45124cd71411320f24014
    Reviewed-on: https://swiftshader-review.googlesource.com/3192Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <capn@google.com>
    61161500
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