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  • swiftshader
  • src
  • Shader
  • VertexShader.cpp
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  • Alexis Hetu's avatar
    gl_InstanceID implementation · 6743bbf1
    Alexis Hetu authored Apr 21, 2015
    I need some help connecting the dots here.
    I can see a few ways of doing it, but it
    isn't trivial for me to see which one
    would be right. Could you tell me how the
    value should go from the VertexProcessor to
    being assigned a value in the actual shader.
    
    Change-Id: Ie0bc2024f51a904ab8144c435b623cfefe8e6704
    Reviewed-on: https://swiftshader-review.googlesource.com/2920Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <capn@google.com>
    6743bbf1
VertexShader.cpp 7.06 KB
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