-
Synchonization objects · 1f23d8c5Alexis Hetu authored
Vulkan has multiple synchronization objects: - Events, which provide synchronization between commands submitted to the same queue, or between the host and a queue. - Fences, which insert a dependency from a queue to the host - Semaphores, which insert a dependency between batches submitted to queues For now, SwiftShader will treat these synchronization primitives as noop, since: - Commands will be executed in order - SwiftShader currently only supports 1 queue Change-Id: Ic335e2f7aa30ab7314bf7585e11f1f30a79f50d6 Reviewed-on: https://swiftshader-review.googlesource.com/c/21588Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
1f23d8c5
×