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Vulkan: Very rough first implementation of compute shaders · f2be26a1Ben Clayton authored
This is by no means finished: * ComputeProgram holds the codegen and the invoke logic. ComputeProgram::run() should probably be moved somewhere else (maybe Renderer?). * ComputeProgram::run() is currently fully single threaded. * The compute routines are currently not cached. With that said, this is enough to start passing a whole bunch of dEQP compute tests. Test: *.compute.* Bug: b/126871859 Change-Id: Ic6a76826b2fec0d34d54e0bed564b360ea0610c0 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/26551 Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
f2be26a1
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