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SpirvShader: Optimize pointer OOB masking · f72b89c4Ben Clayton authored
Reduces the amount of LLVM IR produced when the limits are compile-time known. Reduces full test execution time of dEQP-VK.ubo.random.all_out_of_order_offsets.45 by about half. For dEQP-VK.ubo.random.all_shared_buffer.48: • Reduces number of pre-opt LLVM IR instructions by about 40%. • Reduces full test execution time by about 30% Bug: b/135609394 Change-Id: I3c46d56910bb8373a355ab8d570d3093944afc84 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33053Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
f72b89c4
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