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  • swiftshader
  • src
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  • SpirvShaderDebugger.cpp
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  • Ben Clayton's avatar
    SpirvShaderDebugger: Implement Array types · 907433b9
    Ben Clayton authored Jun 01, 2020
    and move pointer typeinfo value construction from build time to runtime.
    While this may seem counter-intuitive for performance, it's actually a
    big win, as shader compilation can take a significant amount of time
    with the amount of debug logic generated. This is also a first step
    towards lazy/static `vk::dbg::Value` generation for array types.
    
    Bug: b/124388146
    Change-Id: I3448ffdabd553db17a22090081ac4809e0555b1d
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45488
    Kokoro-Result: kokoro <noreply+kokoro@google.com>
    Tested-by: 's avatarBen Clayton <bclayton@google.com>
    Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
    907433b9
SpirvShaderDebugger.cpp 61.6 KB
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