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Implement an Android NDK build of SwiftShader using the CMake files. · e6ab01f4Stephen White authored
From the build directory, run: cmake -DCMAKE_TOOLCHAIN_FILE=../build/android.toolchain.cmake .. Everything compiles and links. unittests, vk-unittests and ReactorUnitTests are known to work. A "rundroid.sh" script is provided to upload and run Android binaries. This CL has contains the first draft of an NDK-based FrameBuffer implementation. It stubs out the gralloc calls in Image (consequence: EGLImage likely won't work). NOTE: a small CMake patch is necessary; hopefully we'll find a way around this or land it in CMake: diff cmake-3.10/Modules/Platform/Android/Determine-Compiler-NDK.cmake.bak cmake-3.10/Modules/Platform/Android/Determine-Compiler-NDK.cmake 231c231 < set(_ANDROID_TOOL_C_COMPILER_EXTERNAL_TOOLCHAIN ${CMAKE_ANDROID_NDK}/toolchains/${_ANDROID_TOOL_NAME}/prebuilt/${_ANDROID_HOST_DIR}) --- > set(_ANDROID_TOOL_C_COMPILER_EXTERNAL_TOOLCHAIN ${CMAKE_ANDROID_NDK}/toolchains/${_ANDROID_TOOL_LLVM_NAME}/prebuilt/${_ANDROID_HOST_DIR}) Bug: b/129942368 Change-Id: I107a2f719256b6477ad105054ca68c676c05ec5c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27869 Presubmit-Ready: Stephen White <senorblanco@chromium.org> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Stephen White <senorblanco@chromium.org> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
e6ab01f4
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