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Create a recursive version of MutexLock, and apply it to EGL. · d39c96e9Cody Schuffelen authored
This fixes one deadlock in Android's use of SwiftShader. Now fixed for ASAN/tsan. Bug: b/124530765 Test: atest CtsGraphicsTestCases:android.graphics.cts.BitmapTest#testDrawingHardwareBitmapNotLeaking -- --abi x86 Test: b/124530765#comment53 Signed-off-by:
Cody Schuffelen <schuffelen@google.com> Change-Id: Iacb04c0ac515eca1849d365c20efa84d58b75f72 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28308 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
d39c96e9
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