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  • swiftshader
  • src
  • D3D9
  • Direct3DVolume9.cpp
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  • Nicolas Capens's avatar
    Separate image depth and samples count. · bfa23b3f
    Nicolas Capens authored Dec 11, 2017
    Previously, multisampled images used the 'depth' member of 3D images
    or 2D arrays as the number of samples. This caused rendering to a
    layer of a 2D array to be interpreted as rendering to a multisampled
    render target. This change adds a 'samples' member which is orthogonal
    to 'depth'.
    
    Note that write operations put the same color into each of the samples,
    while read operations (still) assume multisampled images have been
    resolved into the first slice.
    
    Change-Id: Ib33a0cf8194e19fcbb569b0c257ba1e1bd9c4821
    Reviewed-on: https://swiftshader-review.googlesource.com/14808Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
    Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    bfa23b3f
Direct3DVolume9.cpp 4.97 KB
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