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Move egl locking code from main.cpp to libEGL.cpp · ea6a98baJason Macnak authored
The next change will update the locking around eglSwapBuffers. Move all the locking into libEGL.cpp to avoid duplicating getDisplayLock(). Bug: b/135742693 Test: built locally Test: presubmit Test: cts -m CtsMediaTestCases -t android.media.cts.HeifWriterTest#testInputSurface_Grid_Handler Change-Id: I1ca863b4902d1dc4e456700ac96aecc3e61424ba Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37768 Presubmit-Ready: Jason Macnak <natsu@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Jason Macnak <natsu@google.com>
ea6a98ba
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