Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
S
swiftshader
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • swiftshader
  • Repository

Switch branch/tag
  • swiftshader
  • src
  • OpenGL
  • compiler
  • Compiler.cpp
Find file
BlameHistoryPermalink
  • Alexis Hetu's avatar
    Maximum call stack depth increase · 2e4c069a
    Alexis Hetu authored Jan 15, 2018
    dEQP requires a stack depth of at least 33 for all tests to
    pass. Since the stack depth in swiftshader is arbitrary and
    doesn't actually depend on hardware, the maximum stack depth
    was increased from 16 to 64.
    
    Also added a bit of log info to make debugging easier.
    
    Fixes 2 dEQP tests:
    dEQP-GLES3.performance.compiler.optimization.function_inlining.32_nested_*
    
    Change-Id: I95ae335977d4eb3b21a54296b7fc5e6019595e66
    Reviewed-on: https://swiftshader-review.googlesource.com/16328Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    2e4c069a
Compiler.cpp 6.69 KB
EditWeb IDE
×

Replace Compiler.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.