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Fix texture completeness test when using sampler objects. · 3655209dNicolas Capens authored
When a sampler object is bound to a texture unit, it overrides the texture's filter modes. A texture without mipmaps can thus be complete even if it has a filter mode which requires mipmaps, if there's a sampler object with a filter mode which doesn't require mipmaps. Fixes https://github.com/google/filament/pull/220 Change-Id: I200c0bba467d904ac0fd6d93b935e052c47b2030 Reviewed-on: https://swiftshader-review.googlesource.com/20529Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Jeff McGlynn <jwmcglynn@google.com> Tested-by:
Jeff McGlynn <jwmcglynn@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
3655209d
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