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  • swiftshader
  • src
  • Device
  • QuadRasterizer.hpp
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  • Nicolas Capens's avatar
    Move interpolant clamping out of interpolate() · e8ce1f83
    Nicolas Capens authored Oct 08, 2020
    Vulkan never clamps interpolants, except for depth values (specifically
    for fixed-point formats, and for floating-point formats when the
    unrestricted depth extension is not enabled).
    
    This change moves the clamping operation out of interpolate(), which
    makes it easier to see depth clamping being performed when necessary,
    and will facilitate changes in applying depth bias.
    
    Bug: b/139341727
    Change-Id: I8cef29d63fef00308ef2f813b4feb687c83baa86
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/49148
    Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
    Kokoro-Result: kokoro <noreply+kokoro@google.com>
    Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
    Reviewed-by: 's avatarSean Risser <srisser@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    e8ce1f83
QuadRasterizer.hpp 1.67 KB
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