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  • swiftshader
  • src
  • OpenGL
  • libGLESv2
  • Fence.h
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  • Alexis Hetu's avatar
    glGetSynciv implementation · 0f7c7b81
    Alexis Hetu authored Feb 17, 2017
    Added the missing part of the FenceSync object
    implementation based on the assumption that all
    fence operations are always signaled before
    calling any sync related wait functions.
    
    Passes all related dEQP tests.
    
    Change-Id: I2fd2ac160dfd1250f55240fc3f696f00579d12d4
    Reviewed-on: https://swiftshader-review.googlesource.com/8855Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <capn@google.com>
    0f7c7b81
Fence.h 1.56 KB
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