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  • swiftshader
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  • swiftshader
  • src
  • OpenGL
  • libGLESv2
  • libGLESv2.exports
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  • Ben Clayton's avatar
    CMake build: Only export explicit symbols on macOS · 8565e772
    Ben Clayton authored Jun 10, 2019
    Both windows and linux do this already using .def files and linker scripts, respectfully.
    Mac's linker has the exported_symbols_list flag that acts similarly.
    
    This is required as the SPIRV-Tools in dEQP now collides with the version in SwiftShader, leading to horribly cryptic crashes deep in SPIRV structures.
    
    Change-Id: I3641744ae2439bf05468b6f10cf3da0307614534
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32568
    Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
    Tested-by: 's avatarBen Clayton <bclayton@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com>
    8565e772
libGLESv2.exports 5.59 KB
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