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  • swiftshader
  • src
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  • PixelRoutine.cpp
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  • Sean Risser's avatar
    Pass unclamped fragcoord.z to shader · 0cfdf0c2
    Sean Risser authored May 27, 2021
    The Vulkan spec is being clarified to explain that the FragCoord passed
    to a shader should use the unclamped depth value and that only the depth
    test and depth write should use clamped values.
    
    Bug: b/184063472
    Change-Id: Ic76c13512745abea2181475eff5147134a1bf147
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54668
    Kokoro-Result: kokoro <noreply+kokoro@google.com>
    Tested-by: 's avatarSean Risser <srisser@google.com>
    Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    Commit-Queue: Sean Risser <srisser@google.com>
    0cfdf0c2
PixelRoutine.cpp 93.8 KB
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