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Pass unclamped fragcoord.z to shader · 0cfdf0c2Sean Risser authored
The Vulkan spec is being clarified to explain that the FragCoord passed to a shader should use the unclamped depth value and that only the depth test and depth write should use clamped values. Bug: b/184063472 Change-Id: Ic76c13512745abea2181475eff5147134a1bf147 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54668 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:
Sean Risser <srisser@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Commit-Queue: Sean Risser <srisser@google.com>
0cfdf0c2
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