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Increase limits to support base WebGPU. · a3726e06Corentin Wallez authored
- maxImageDimension3D updated to 2048. - maxFragmentCombinedOutputResources updated to 28. This is maxColorAttachments + maxPerStageDescriptorStorageBuffers + maxPerStageDescriptorStorageImages. 8 + 16 + 4 = 28. WebGPU doesn't have a limit for combined fragment outputs and requires at least this many. Bug: dawn:796 Change-Id: Ibda29f98d9fa6685ba8eac4b68dc03b70ae5100d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/55248 Kokoro-Result: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Commit-Queue: Corentin Wallez <cwallez@google.com>
a3726e06
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