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  • swiftshader
  • third_party
  • SPIRV-Tools
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  • ir_context.cpp
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  • Ryan Harrison's avatar
    Roll SPIRV-Headers and SPIRV-Tools · 9dff6a3b
    Ryan Harrison authored Nov 25, 2020
    Squashed 'third_party/SPIRV-Headers/' changes from 7845730ca..104ecc356
    
    104ecc356 Merge pull request #180 from dneto0/issue-179
    93effe164 MeshShadingNV enables builtins PrimitiveId, Layer, and ViewportIndex
    4de110ce1 Merge pull request #182 from dgkoch/khr_rt_final
    632375607 de-alias/reassign OpIgnoreIntersectionKHR/OpTerminateRayKHR
    928a192ee Raytracing and Rayquery updates for final
    eb5e40912 Updated headers for new trace/executeCallable and acceleration structure cast.
    5ab5c9619 Reserve additional loop control bit for Intel extension (NoFusionINTEL) (#175)
    793f9199b Add EmbarkStudios/rust-gpu to vendor list. (#174)
    
    git-subtree-dir: third_party/SPIRV-Headers
    git-subtree-split: 104ecc356c1bea4476320faca64440cd1df655a3
    
    Squashed 'third_party/SPIRV-Tools/' changes from a61d07a72..b0e22d28f
    
    b0e22d28f spirv-fuzz: Fix facts arising from CompositeConstruct (#4034)
    5ffa320fe spirv-fuzz: Do not flatten conditionals that create synonyms (#4030)
    cd590fa33 Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028)
    671914c28 Fix buffer oob instrumentation for matrix refs (#4025)
    1f2fcddd3 spirv-opt: Set parent when adding basic block (#4021)
    f686518ce spirv-opt: properly preserve DebugValue indexes operand (#4022)
    1cda49527 Use less stack space when validating Vulkan builtins (#4019)
    
    git-subtree-dir: third_party/SPIRV-Tools
    git-subtree-split: b0e22d28f5ec891d6b256703575d08fce4228bd9
    
    BUG: b/174239232
    
    Change-Id: I1973df95f38ce8d77d344dd43afa707588ab6dde
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/50749Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    Tested-by: 's avatarRyan Harrison <rharrison@chromium.org>
    9dff6a3b
ir_context.cpp 37.5 KB
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