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Fix macOS arm64 cross compiling. · 14dcbed9Yilong Li authored
This fixes the following issues when cross compiling SwiftShader for arm64 macOS using CMake: - Sets architecture based on CMAKE_OSX_ARCHITECTURES settings. - Add missing dependency to LLVM. - Add a workaround for assembly file compilation on macOS in marl. Bug: fix build Test: cmake .. -DCMAKE_OSX_ARCHITECTURES=arm64 Change-Id: I8abba9e39907d8f4d59f51c57f09cd55d4edc148 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51890 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:
Yilong Li <liyl@google.com> Commit-Queue: Yilong Li <liyl@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
14dcbed9
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