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Duplicate source files for Vulkan. · 68a82384Nicolas Capens authored
The Vulkan implementation needs a directory for each architectural layer, similar to the OpenGL ES stack. The entire rendering stack is duplicated, leaving only Reactor common between them: Renderer -> Device Shader -> Pipeline Common -> System Main -> WSI Bug b/117152542 Change-Id: I9c26b23654016d637f88ec2416f019ef65b9afbd Reviewed-on: https://swiftshader-review.googlesource.com/c/21248Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
68a82384
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