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  • swiftshader
  • src
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  • SpirvID.hpp
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  • Ben Clayton's avatar
    SpirvShader: Add EmitState · c0cf68ba
    Ben Clayton authored Mar 21, 2019
    As we implement more complex control flow, we need to emit blocks with different active lane masks, and have finer control over block generation.
    
    Bug: b/128527271
    Change-Id: Ica51bbea196b87ab442b394f0915e9a2cd375ac0
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27770
    Presubmit-Ready: Ben Clayton <bclayton@google.com>
    Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
    Tested-by: 's avatarBen Clayton <bclayton@google.com>
    Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com>
    Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
    c0cf68ba
SpirvID.hpp 1.84 KB
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