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  • swiftshader
  • src
  • WSI
  • VkSurfaceKHR.cpp
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  • Alexis Hetu's avatar
    Fix for rendering being too dark · f3dce112
    Alexis Hetu authored Jul 11, 2019
    Using a non SRGB format with VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
    yields a resulting image in the wrong color space. Making sure
    a surface format where format and color space are both SRGB
    fixes the issue.
    
    Bug b/137088174
    
    Change-Id: I934e6b60afe5f65d22832162e48aecef773627e8
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/34048Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
    Presubmit-Ready: Alexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com>
    f3dce112
VkSurfaceKHR.cpp 4.46 KB
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