Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
S
swiftshader
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • swiftshader
  • Repository

Switch branch/tag
  • swiftshader
  • tests
  • GLESUnitTests
  • unittests.cpp
Find file
BlameHistoryPermalink
  • Sean Risser's avatar
    Allow the default framebuffer to be an IOSurface · ec303925
    Sean Risser authored Jul 24, 2019
    We currently don't allow eglMakeCurrent to take an external buffer,
    which prevents IOSurfaces from being used as the default framebuffer.
    However, all the support for rendering to an IOSurface is in place
    already. It should be fine to remove the check against external buffers
    in eglMakeCurrent.
    
    Bug chromium:987289
    
    Change-Id: I6342e553085f05914db0193500ea018961256a89
    Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/34388
    Presubmit-Ready: Sean Risser <srisser@google.com>
    Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
    Tested-by: 's avatarSean Risser <srisser@google.com>
    Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
    ec303925
unittests.cpp 74.4 KB
EditWeb IDE
×

Replace unittests.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.