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Fixed expected state when using different images for depth and stencil · 519b657bAlexis Hetu authored
When depth and stencil are both present, they must be the same image, or return GL_FRAMEBUFFER_UNSUPPORTED, according to the GLES 3.0 spec, section 4.4.4, Framebuffer Completeness. Change-Id: I607c05617fb55743635eda987da6de523385d92b Reviewed-on: https://swiftshader-review.googlesource.com/5262Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
519b657b
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