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  • swiftshader
  • src
  • Renderer
  • VertexProcessor.hpp
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  • Alexis Hetu's avatar
    Fix for the remaining vertex array issues · b7508b8e
    Alexis Hetu authored Sep 22, 2016
    Fixes all failures in dEQP.functional.vertex_arrays.*
    
    In OpenGL ES 3.0, vertex attributes streams can be of a
    different type from the vertex attribute in the shader.
    For this reason, some conversion may be required. This
    cl solves this issue by:
    1) Sending the information about the vertex attribute's
       type in the shader to the vertex routine.
    2) Handling this information by adding conversion where
       appropriate.
    
    Change-Id: I04a5a34aea12684209e584aa5f15a3edfd57f956
    Reviewed-on: https://swiftshader-review.googlesource.com/7254Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
    Reviewed-by: 's avatarNicolas Capens <capn@google.com>
    b7508b8e
VertexProcessor.hpp 11 KB
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