Support frustum clipping against z = -1.
This allows performing the depth range adjustment only once as part of the
viewport transform and not have it be affected by transform feedback.
Change-Id: I89fba3b131c234bea064b1b65f50b62261f4c307
Reviewed-on: https://swiftshader-review.googlesource.com/5421Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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