Commit
024bf325
authored
by
Committed by
swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com
Make fragDepth clamping conditional
Per the spec:
If VkPipelineRasterizationStateCreateInfo::depthClampEnable is
enabled, before the sample’s zf is compared to za, zf is clamped to
[min(n,f),max(n,f)], where n and f are the minDepth and maxDepth depth
range values of the viewport used by this fragment, respectively.
So when we read oDepth back from a shader that sets fragDepth, it should
only be clamped when depth clamping is enabled, and it should be clamped
to the viewport depth clamp values, not [0, 1].
Bug: b/184063472
Change-Id: I92e99b80f3929b8b8030f41f6a3afbfebda4e737
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54408Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Commit-Queue: Sean Risser <srisser@google.com>
Tested-by:
Sean Risser <srisser@google.com>
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