Removed useless memcpy operations
Loading RGBA8 was apparently copying each
line "width" times, which is pretty bad.
Fixed that by removing the useless loop.
Change-Id: Icf38232e422eb33f77b9df499e4137ea8f53abd3
Reviewed-on: https://swiftshader-review.googlesource.com/3040Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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