Commit 04c967a3 by Alexis Hetu Committed by Alexis Hétu

Replaced some hardcoded constants

Replaced values that matched with FRAGMENT_UNIFORM_VECTORS or VERTEX_UNIFORM_VECTORS where appropriate. Change-Id: I64a72b6f30a8a553ea44c268e757ee529cff59fd Reviewed-on: https://swiftshader-review.googlesource.com/3672Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 7df892df
...@@ -125,14 +125,14 @@ namespace es2 ...@@ -125,14 +125,14 @@ namespace es2
vertexShaderDirty = true; vertexShaderDirty = true;
vertexShaderConstantsFDirty = 0; vertexShaderConstantsFDirty = 0;
for(int i = 0; i < 224; i++) for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++)
{ {
float zero[4] = {0, 0, 0, 0}; float zero[4] = {0, 0, 0, 0};
setPixelShaderConstantF(i, zero, 1); setPixelShaderConstantF(i, zero, 1);
} }
for(int i = 0; i < 256; i++) for(int i = 0; i < VERTEX_UNIFORM_VECTORS; i++)
{ {
float zero[4] = {0, 0, 0, 0}; float zero[4] = {0, 0, 0, 0};
......
...@@ -75,7 +75,7 @@ namespace sw ...@@ -75,7 +75,7 @@ namespace sw
void PixelProcessor::setFloatConstant(unsigned int index, const float value[4]) void PixelProcessor::setFloatConstant(unsigned int index, const float value[4])
{ {
if(index < 224) if(index < FRAGMENT_UNIFORM_VECTORS)
{ {
c[index][0] = value[0]; c[index][0] = value[0];
c[index][1] = value[1]; c[index][1] = value[1];
......
...@@ -79,11 +79,11 @@ namespace sw ...@@ -79,11 +79,11 @@ namespace sw
{ {
queries = 0; queries = 0;
vsDirtyConstF = 256 + 1; vsDirtyConstF = VERTEX_UNIFORM_VECTORS + 1;
vsDirtyConstI = 16; vsDirtyConstI = 16;
vsDirtyConstB = 16; vsDirtyConstB = 16;
psDirtyConstF = 224; psDirtyConstF = FRAGMENT_UNIFORM_VECTORS;
psDirtyConstI = 16; psDirtyConstI = 16;
psDirtyConstB = 16; psDirtyConstB = 16;
...@@ -434,7 +434,7 @@ namespace sw ...@@ -434,7 +434,7 @@ namespace sw
{ {
data->ff = ff; data->ff = ff;
draw->vsDirtyConstF = 256 + 1; draw->vsDirtyConstF = VERTEX_UNIFORM_VECTORS + 1;
draw->vsDirtyConstI = 16; draw->vsDirtyConstI = 16;
draw->vsDirtyConstB = 16; draw->vsDirtyConstB = 16;
} }
......
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