Don't needlessly generate cursor drawing code.
Direct3D 9 provides support for a "hardware" cursor. There is no such thing
in newer APIs, so we shouldn't waste time dynamically generating code for it.
Change-Id: I8d54c3500966ce075afb83c98c5013024062eed8
Reviewed-on: https://swiftshader-review.googlesource.com/9629Reviewed-by:
Corentin Wallez <cwallez@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
Tested-by:
Nicolas Capens <capn@google.com>
Showing
Please
register
or
sign in
to comment