Commit 05e0cd36 by Maxime Grégoire

Preprocessor definitions for libGL x64

Change-Id: Ic50ce5e9a3a72c04a1894a76d34d2fd020a693e8 Reviewed-on: https://swiftshader-review.googlesource.com/3002Tested-by: 's avatarMaxime Grégoire <mgregoire@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent ebe9bbda
...@@ -169,7 +169,7 @@ copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platf ...@@ -169,7 +169,7 @@ copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platf
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;_DEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
...@@ -227,7 +227,7 @@ copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platf ...@@ -227,7 +227,7 @@ copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platf
<Optimization>Full</Optimization> <Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
...@@ -291,7 +291,7 @@ copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platf ...@@ -291,7 +291,7 @@ copy "$(OutDir)opengl32.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)_$(Platf
<Optimization>Full</Optimization> <Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;GL_API=;GL_GLEXT_PROTOTYPES;NDEBUG;_WINDOWS;_USRDLL;LIBGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
......
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