Commit
09df3eba
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Committed by
swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com
Per sample shading
This cl introduces per sample shading in the fragment shader.
Rather than call the fragment shader multiple times per sample,
this cl adds a potential loop in the fragment shader where each
sample is processes in one of the loop's iteration.
- Each multisample related loop now processes either all samples,
like before, or the current sample, if per sample shading is
enabled
- A new per sample PixelProgram::maskAny() function was added
- emitEpilog() now has an option not to clear phis in order to be
able to only clear them on the last sample
- The routine's fragCoord values are set per sample, with the
proper sample offsets
- Similarly, the xxxx and yyyy values used for interpolation are
now offset with the proper sample offsets when per sample
shading is enabled
Bug: b/171415086
Change-Id: Ibd0c1bad23e2d81f7fa97240ebb50f88f1fee36e
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51733Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Alexis Hétu <sugoi@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
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