Commit 0b4bc585 by Ben Clayton

Style: clang-format the tests source too

Move the `.clang-format` rule up one level from `./src` to `.`. Add a `.clang-format` file to `./third_party` that disables formatting. Update `./src/clang-format-all.sh` to include `./tests`. Format all source files in `./tests`. Bug: b/144825072 Change-Id: I01c7ae37a7b1fe8d63ee143107da8acefba20e76 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39873 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 4be96b5f
SRC_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
ROOT_DIR="$( cd "${SRC_DIR}/.." >/dev/null 2>&1 && pwd )"
TESTS_DIR="$( cd "${ROOT_DIR}/tests" >/dev/null 2>&1 && pwd )"
CLANG_FORMAT=${CLANG_FORMAT:-clang-format}
for DIR in "Device" "Pipeline" "Reactor" "System" "Vulkan" "WSI"
for DIR in "${SRC_DIR}/Device" "${SRC_DIR}/Pipeline" "${SRC_DIR}/Reactor" "${SRC_DIR}/System" "${SRC_DIR}/Vulkan" "${SRC_DIR}/WSI" "${TESTS_DIR}"
do
# Double clang-format, as it seems that one pass isn't always enough
find ${SRC_DIR}/${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
find ${SRC_DIR}/${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
find ${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
find ${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
done
......@@ -14,8 +14,8 @@
#include "System/Half.hpp"
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <cstdlib>
......@@ -48,9 +48,9 @@ unsigned int RGB9E5_reference(float r, float g, float b)
constexpr int g_sharedexp_maxexponent = 31;
constexpr float g_sharedexp_max =
((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
static_cast<float>(1 << g_sharedexp_mantissabits)) *
static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
static_cast<float>(1 << g_sharedexp_mantissabits)) *
static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
const float red_c = clamp0hi(r, g_sharedexp_max);
const float green_c = clamp0hi(g, g_sharedexp_max);
......
......@@ -14,34 +14,37 @@
#include "System/Memory.hpp"
#ifdef __linux__
#include "System/Linux/MemFd.hpp"
# include "System/Linux/MemFd.hpp"
#endif
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <cstdlib>
using namespace sw;
#ifdef __linux__
TEST(MemFd, DefaultConstructor) {
TEST(MemFd, DefaultConstructor)
{
LinuxMemFd memfd;
ASSERT_FALSE(memfd.isValid());
ASSERT_EQ(-1, memfd.exportFd());
}
TEST(MemFd, AllocatingConstructor) {
TEST(MemFd, AllocatingConstructor)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd("test-region", kRegionSize);
ASSERT_TRUE(memfd.isValid());
ASSERT_GE(memfd.fd(), 0);
void* addr = memfd.mapReadWrite(0, kRegionSize);
void *addr = memfd.mapReadWrite(0, kRegionSize);
ASSERT_TRUE(addr);
memfd.unmap(addr, kRegionSize);
}
TEST(MemFd, ExplicitAllocation) {
TEST(MemFd, ExplicitAllocation)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd;
ASSERT_FALSE(memfd.isValid());
......@@ -50,7 +53,8 @@ TEST(MemFd, ExplicitAllocation) {
ASSERT_TRUE(memfd.isValid());
}
TEST(MemFd, Close) {
TEST(MemFd, Close)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd("test-region", kRegionSize);
ASSERT_TRUE(memfd.isValid());
......@@ -61,12 +65,13 @@ TEST(MemFd, Close) {
::close(fd);
}
TEST(MemFd, ExportImportFd) {
TEST(MemFd, ExportImportFd)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd("test-region1", kRegionSize);
auto* addr = reinterpret_cast<uint8_t*>(memfd.mapReadWrite(0, kRegionSize));
auto *addr = reinterpret_cast<uint8_t *>(memfd.mapReadWrite(0, kRegionSize));
ASSERT_TRUE(addr);
for (size_t n = 0; n < kRegionSize; ++n)
for(size_t n = 0; n < kRegionSize; ++n)
{
addr[n] = static_cast<uint8_t>(n);
}
......@@ -77,9 +82,9 @@ TEST(MemFd, ExportImportFd) {
LinuxMemFd memfd2;
memfd2.importFd(fd);
ASSERT_TRUE(memfd2.isValid());
addr = reinterpret_cast<uint8_t*>(memfd2.mapReadWrite(0, kRegionSize));
addr = reinterpret_cast<uint8_t *>(memfd2.mapReadWrite(0, kRegionSize));
ASSERT_TRUE(addr);
for (size_t n = 0; n < kRegionSize; ++n)
for(size_t n = 0; n < kRegionSize; ++n)
{
ASSERT_EQ(addr[n], static_cast<uint8_t>(n)) << "# " << n;
}
......
......@@ -35,7 +35,7 @@ public:
// returned (as there was no Vulkan error), but calling Device::IsValid()
// on this device will return false.
static VkResult CreateComputeDevice(
Driver const *driver, VkInstance instance, std::unique_ptr<Device>& out);
Driver const *driver, VkInstance instance, std::unique_ptr<Device> &out);
// IsValid returns true if the Device is initialized and can be used.
bool IsValid() const;
......@@ -44,7 +44,7 @@ public:
// VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and
// VK_SHARING_MODE_EXCLUSIVE sharing mode.
VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size,
VkDeviceSize offset, VkBuffer *out) const;
VkDeviceSize offset, VkBuffer *out) const;
// DestroyBuffer destroys a VkBuffer.
void DestroyBuffer(VkBuffer buffer) const;
......@@ -52,7 +52,7 @@ public:
// CreateShaderModule creates a new shader module with the given SPIR-V
// code.
VkResult CreateShaderModule(const std::vector<uint32_t> &spirv,
VkShaderModule *out) const;
VkShaderModule *out) const;
// DestroyShaderModule destroys a VkShaderModule.
void DestroyShaderModule(VkShaderModule shaderModule) const;
......@@ -60,15 +60,15 @@ public:
// CreateDescriptorSetLayout creates a new descriptor set layout with the
// given bindings.
VkResult CreateDescriptorSetLayout(
const std::vector<VkDescriptorSetLayoutBinding> &bindings,
VkDescriptorSetLayout *out) const;
const std::vector<VkDescriptorSetLayoutBinding> &bindings,
VkDescriptorSetLayout *out) const;
// DestroyDescriptorSetLayout destroys a VkDescriptorSetLayout.
void DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayout) const;
// CreatePipelineLayout creates a new single set descriptor set layout.
VkResult CreatePipelineLayout(VkDescriptorSetLayout layout,
VkPipelineLayout *out) const;
VkPipelineLayout *out) const;
// DestroyPipelineLayout destroys a VkPipelineLayout.
void DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const;
......@@ -76,8 +76,8 @@ public:
// CreateComputePipeline creates a new compute pipeline with the entry point
// "main".
VkResult CreateComputePipeline(VkShaderModule module,
VkPipelineLayout pipelineLayout,
VkPipeline *out) const;
VkPipelineLayout pipelineLayout,
VkPipeline *out) const;
// DestroyPipeline destroys a graphics or compute pipeline.
void DestroyPipeline(VkPipeline pipeline) const;
......@@ -85,7 +85,7 @@ public:
// CreateStorageBufferDescriptorPool creates a new descriptor pool that can
// hold descriptorCount storage buffers.
VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
VkDescriptorPool *out) const;
VkDescriptorPool *out) const;
// DestroyDescriptorPool destroys the VkDescriptorPool.
void DestroyDescriptorPool(VkDescriptorPool descriptorPool) const;
......@@ -93,38 +93,38 @@ public:
// AllocateDescriptorSet allocates a single descriptor set with the given
// layout from pool.
VkResult AllocateDescriptorSet(VkDescriptorPool pool,
VkDescriptorSetLayout layout,
VkDescriptorSet *out) const;
VkDescriptorSetLayout layout,
VkDescriptorSet *out) const;
// UpdateStorageBufferDescriptorSets updates the storage buffers in
// descriptorSet with the given list of VkDescriptorBufferInfos.
void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet,
const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
// AllocateMemory allocates size bytes from a memory heap that has all the
// given flag bits set.
// If memory could not be allocated from any heap then
// VK_ERROR_OUT_OF_DEVICE_MEMORY is returned.
VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const;
VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory *out) const;
// FreeMemory frees the VkDeviceMemory.
void FreeMemory(VkDeviceMemory memory) const;
// MapMemory wraps vkMapMemory, supplying the first VkDevice parameter.
VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
// UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter.
void UnmapMemory(VkDeviceMemory memory) const;
// CreateCommandPool creates a new command pool.
VkResult CreateCommandPool(VkCommandPool* out) const;
VkResult CreateCommandPool(VkCommandPool *out) const;
// DestroyCommandPool destroys a VkCommandPool.
void DestroyCommandPool(VkCommandPool commandPool) const;
// AllocateCommandBuffer creates a new command buffer with a primary level.
VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer* out) const;
VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer *out) const;
// FreeCommandBuffer frees the VkCommandBuffer.
void FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer);
......@@ -137,19 +137,18 @@ public:
VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const;
static VkResult GetPhysicalDevices(
Driver const *driver, VkInstance instance,
std::vector<VkPhysicalDevice> &out);
Driver const *driver, VkInstance instance,
std::vector<VkPhysicalDevice> &out);
static int GetComputeQueueFamilyIndex(
Driver const *driver, VkPhysicalDevice device);
Driver const *driver, VkPhysicalDevice device);
private:
Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
static std::vector<VkQueueFamilyProperties>
GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device);
GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device);
Driver const *driver;
VkDevice device;
......
......@@ -15,26 +15,27 @@
#include "Driver.hpp"
#if defined(_WIN32)
# include "Windows.h"
# define OS_WINDOWS 1
# include "Windows.h"
# define OS_WINDOWS 1
#elif defined(__APPLE__)
# include "dlfcn.h"
# define OS_MAC 1
# include "dlfcn.h"
# define OS_MAC 1
#elif defined(__ANDROID__)
# include "dlfcn.h"
# define OS_ANDROID 1
# include "dlfcn.h"
# define OS_ANDROID 1
#elif defined(__linux__)
# include "dlfcn.h"
# define OS_LINUX 1
# include "dlfcn.h"
# define OS_LINUX 1
#elif defined(__Fuchsia__)
# include <zircon/dlfcn.h>
# define OS_FUCHSIA 1
# include <zircon/dlfcn.h>
# define OS_FUCHSIA 1
#else
# error Unimplemented platform
# error Unimplemented platform
#endif
Driver::Driver() : vk_icdGetInstanceProcAddr(nullptr), dll(nullptr)
{
Driver::Driver()
: vk_icdGetInstanceProcAddr(nullptr)
, dll(nullptr){
#define VK_GLOBAL(N, R, ...) N = nullptr
#include "VkGlobalFuncs.hpp"
#undef VK_GLOBAL
......@@ -42,43 +43,43 @@ Driver::Driver() : vk_icdGetInstanceProcAddr(nullptr), dll(nullptr)
#define VK_INSTANCE(N, R, ...) N = nullptr
#include "VkInstanceFuncs.hpp"
#undef VK_INSTANCE
}
}
Driver::~Driver()
Driver::~Driver()
{
unload();
unload();
}
bool Driver::loadSwiftShader()
{
#if OS_WINDOWS
#if !defined(STANDALONE)
// The DLL is delay loaded (see BUILD.gn), so we can load
// the correct ones from Chrome's swiftshader subdirectory.
HMODULE libvulkan = LoadLibraryA("swiftshader\\libvulkan.dll");
EXPECT_NE((HMODULE)NULL, libvulkan);
return true;
#elif defined(NDEBUG)
#if defined(_WIN64)
return load("./build/Release_x64/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#else
return load("./build/Release_Win32/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#endif
#else
#if defined(_WIN64)
return load("./build/Debug_x64/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#else
return load("./build/Debug_Win32/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#endif
#endif
# if !defined(STANDALONE)
// The DLL is delay loaded (see BUILD.gn), so we can load
// the correct ones from Chrome's swiftshader subdirectory.
HMODULE libvulkan = LoadLibraryA("swiftshader\\libvulkan.dll");
EXPECT_NE((HMODULE)NULL, libvulkan);
return true;
# elif defined(NDEBUG)
# if defined(_WIN64)
return load("./build/Release_x64/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# else
return load("./build/Release_Win32/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# endif
# else
# if defined(_WIN64)
return load("./build/Debug_x64/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# else
return load("./build/Debug_Win32/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# endif
# endif
#elif OS_MAC
return load("./build/Darwin/libvk_swiftshader.dylib") ||
load("swiftshader/libvk_swiftshader.dylib") ||
......@@ -91,65 +92,65 @@ bool Driver::loadSwiftShader()
#elif OS_ANDROID || OS_FUCHSIA
return load("libvk_swiftshader.so");
#else
#error Unimplemented platform
# error Unimplemented platform
#endif
}
bool Driver::loadSystem()
{
#if OS_LINUX
return load("libvulkan.so.1");
return load("libvulkan.so.1");
#else
return false;
return false;
#endif
}
bool Driver::load(const char* path)
bool Driver::load(const char *path)
{
#if OS_WINDOWS
dll = LoadLibraryA(path);
dll = LoadLibraryA(path);
#elif(OS_MAC || OS_LINUX || OS_ANDROID || OS_FUCHSIA)
dll = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
dll = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
#else
return false;
return false;
#endif
if(dll == nullptr)
{
return false;
}
// Is the driver an ICD?
if(!lookup(&vk_icdGetInstanceProcAddr, "vk_icdGetInstanceProcAddr"))
{
// Nope, attempt to use the loader version.
if(!lookup(&vk_icdGetInstanceProcAddr, "vkGetInstanceProcAddr"))
{
return false;
}
}
#define VK_GLOBAL(N, R, ...) \
if(auto pfn = vk_icdGetInstanceProcAddr(nullptr, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
}
if(dll == nullptr)
{
return false;
}
// Is the driver an ICD?
if(!lookup(&vk_icdGetInstanceProcAddr, "vk_icdGetInstanceProcAddr"))
{
// Nope, attempt to use the loader version.
if(!lookup(&vk_icdGetInstanceProcAddr, "vkGetInstanceProcAddr"))
{
return false;
}
}
#define VK_GLOBAL(N, R, ...) \
if(auto pfn = vk_icdGetInstanceProcAddr(nullptr, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
}
#include "VkGlobalFuncs.hpp"
#undef VK_GLOBAL
return true;
return true;
}
void Driver::unload()
{
if(!isLoaded())
{
return;
}
if(!isLoaded())
{
return;
}
#if OS_WINDOWS
FreeLibrary((HMODULE)dll);
#elif (OS_LINUX || OS_FUCHSIA)
dlclose(dll);
FreeLibrary((HMODULE)dll);
#elif(OS_LINUX || OS_FUCHSIA)
dlclose(dll);
#endif
#define VK_GLOBAL(N, R, ...) N = nullptr
......@@ -163,38 +164,38 @@ void Driver::unload()
bool Driver::isLoaded() const
{
return dll != nullptr;
return dll != nullptr;
}
bool Driver::resolve(VkInstance instance)
{
if(!isLoaded())
{
return false;
}
if(!isLoaded())
{
return false;
}
#define VK_INSTANCE(N, R, ...) \
if(auto pfn = vk_icdGetInstanceProcAddr(instance, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
} \
else \
{ \
return false; \
}
if(auto pfn = vk_icdGetInstanceProcAddr(instance, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
} \
else \
{ \
return false; \
}
#include "VkInstanceFuncs.hpp"
#undef VK_INSTANCE
return true;
return true;
}
void* Driver::lookup(const char* name)
void *Driver::lookup(const char *name)
{
#if OS_WINDOWS
return GetProcAddress((HMODULE)dll, name);
return GetProcAddress((HMODULE)dll, name);
#elif(OS_MAC || OS_LINUX || OS_ANDROID || OS_FUCHSIA)
return dlsym(dll, name);
return dlsym(dll, name);
#else
return nullptr;
return nullptr;
#endif
}
......@@ -20,69 +20,69 @@
class Driver
{
public:
Driver();
~Driver();
Driver();
~Driver();
// loadSwiftShader attempts to load the SwiftShader vulkan driver.
// returns true on success, false on failure.
bool loadSwiftShader();
// loadSwiftShader attempts to load the SwiftShader vulkan driver.
// returns true on success, false on failure.
bool loadSwiftShader();
// loadSystem attempts to load the system's vulkan driver.
// returns true on success, false on failure.
bool loadSystem();
// loadSystem attempts to load the system's vulkan driver.
// returns true on success, false on failure.
bool loadSystem();
// load attempts to load the vulkan driver from the given path.
// returns true on success, false on failure.
bool load(const char* path);
// load attempts to load the vulkan driver from the given path.
// returns true on success, false on failure.
bool load(const char *path);
// unloads the currently loaded driver.
// No-op if no driver is currently loaded.
void unload();
// unloads the currently loaded driver.
// No-op if no driver is currently loaded.
void unload();
// isLoaded returns true if the driver is currently loaded.
bool isLoaded() const;
// isLoaded returns true if the driver is currently loaded.
bool isLoaded() const;
// resolve all the functions for the given VkInstance.
bool resolve(VkInstance);
// resolve all the functions for the given VkInstance.
bool resolve(VkInstance);
VKAPI_ATTR PFN_vkVoidFunction(VKAPI_CALL* vk_icdGetInstanceProcAddr)(VkInstance instance, const char* pName);
VKAPI_ATTR PFN_vkVoidFunction(VKAPI_CALL *vk_icdGetInstanceProcAddr)(VkInstance instance, const char *pName);
// Global vulkan function pointers.
#define VK_GLOBAL(N, R, ...) VKAPI_ATTR R (VKAPI_CALL *N)(__VA_ARGS__)
// Global vulkan function pointers.
#define VK_GLOBAL(N, R, ...) VKAPI_ATTR R(VKAPI_CALL *N)(__VA_ARGS__)
#include "VkGlobalFuncs.hpp"
#undef VK_GLOBAL
// Per-instance vulkan function pointers.
#define VK_INSTANCE(N, R, ...) VKAPI_ATTR R (VKAPI_CALL *N)(__VA_ARGS__)
// Per-instance vulkan function pointers.
#define VK_INSTANCE(N, R, ...) VKAPI_ATTR R(VKAPI_CALL *N)(__VA_ARGS__)
#include "VkInstanceFuncs.hpp"
#undef VK_INSTANCE
private:
Driver(const Driver&) = delete;
Driver(Driver&&) = delete;
Driver& operator=(const Driver&) = delete;
Driver(const Driver &) = delete;
Driver(Driver &&) = delete;
Driver &operator=(const Driver &) = delete;
// lookup searches the loaded driver for a symbol with the given name,
// returning the address of this symbol if found, otherwise nullptr.
void* lookup(const char* name);
// lookup searches the loaded driver for a symbol with the given name,
// returning the address of this symbol if found, otherwise nullptr.
void *lookup(const char *name);
// Helper function to lookup a symbol and cast it to the appropriate type.
// Returns true if the symbol was found and assigned to ptr, otherwise
// returns false.
template<typename T>
inline bool lookup(T* ptr, const char* name);
// Helper function to lookup a symbol and cast it to the appropriate type.
// Returns true if the symbol was found and assigned to ptr, otherwise
// returns false.
template<typename T>
inline bool lookup(T *ptr, const char *name);
void* dll;
void *dll;
};
template<typename T>
bool Driver::lookup(T* ptr, const char* name)
bool Driver::lookup(T *ptr, const char *name)
{
void* sym = lookup(name);
if(sym == nullptr)
{
return false;
}
*ptr = reinterpret_cast<T>(sym);
return true;
void *sym = lookup(name);
if(sym == nullptr)
{
return false;
}
*ptr = reinterpret_cast<T>(sym);
return true;
}
\ No newline at end of file
......@@ -17,5 +17,5 @@
// TODO: Generate this list.
// VK_GLOBAL(<function name>, <return type>, <arguments>...)
VK_GLOBAL(vkCreateInstance, VkResult, const VkInstanceCreateInfo*, const VkAllocationCallbacks*, VkInstance*);
VK_GLOBAL(vkEnumerateInstanceVersion, VkResult, uint32_t*);
VK_GLOBAL(vkCreateInstance, VkResult, const VkInstanceCreateInfo *, const VkAllocationCallbacks *, VkInstance *);
VK_GLOBAL(vkEnumerateInstanceVersion, VkResult, uint32_t *);
......@@ -17,53 +17,53 @@
// TODO: Generate this list.
// VK_INSTANCE(<function name>, <return type>, <arguments>...)
VK_INSTANCE(vkAllocateCommandBuffers, VkResult, VkDevice, const VkCommandBufferAllocateInfo*, VkCommandBuffer*);
VK_INSTANCE(vkAllocateDescriptorSets, VkResult, VkDevice, const VkDescriptorSetAllocateInfo*, VkDescriptorSet*);
VK_INSTANCE(vkAllocateMemory, VkResult, VkDevice, const VkMemoryAllocateInfo*, const VkAllocationCallbacks*,
VkDeviceMemory*);
VK_INSTANCE(vkBeginCommandBuffer, VkResult, VkCommandBuffer, const VkCommandBufferBeginInfo*);
VK_INSTANCE(vkAllocateCommandBuffers, VkResult, VkDevice, const VkCommandBufferAllocateInfo *, VkCommandBuffer *);
VK_INSTANCE(vkAllocateDescriptorSets, VkResult, VkDevice, const VkDescriptorSetAllocateInfo *, VkDescriptorSet *);
VK_INSTANCE(vkAllocateMemory, VkResult, VkDevice, const VkMemoryAllocateInfo *, const VkAllocationCallbacks *,
VkDeviceMemory *);
VK_INSTANCE(vkBeginCommandBuffer, VkResult, VkCommandBuffer, const VkCommandBufferBeginInfo *);
VK_INSTANCE(vkBindBufferMemory, VkResult, VkDevice, VkBuffer, VkDeviceMemory, VkDeviceSize);
VK_INSTANCE(vkCmdBindDescriptorSets, void, VkCommandBuffer, VkPipelineBindPoint, VkPipelineLayout, uint32_t, uint32_t,
const VkDescriptorSet*, uint32_t, const uint32_t*);
const VkDescriptorSet *, uint32_t, const uint32_t *);
VK_INSTANCE(vkCmdBindPipeline, void, VkCommandBuffer, VkPipelineBindPoint, VkPipeline);
VK_INSTANCE(vkCmdDispatch, void, VkCommandBuffer, uint32_t, uint32_t, uint32_t);
VK_INSTANCE(vkCreateBuffer, VkResult, VkDevice, const VkBufferCreateInfo*, const VkAllocationCallbacks*, VkBuffer*);
VK_INSTANCE(vkCreateCommandPool, VkResult, VkDevice, const VkCommandPoolCreateInfo*, const VkAllocationCallbacks*,
VkCommandPool*);
VK_INSTANCE(vkCreateComputePipelines, VkResult, VkDevice, VkPipelineCache, uint32_t, const VkComputePipelineCreateInfo*,
const VkAllocationCallbacks*, VkPipeline*);
VK_INSTANCE(vkCreateDescriptorPool, VkResult, VkDevice, const VkDescriptorPoolCreateInfo*, const VkAllocationCallbacks*,
VkDescriptorPool*);
VK_INSTANCE(vkCreateDescriptorSetLayout, VkResult, VkDevice, const VkDescriptorSetLayoutCreateInfo*,
const VkAllocationCallbacks*, VkDescriptorSetLayout*);
VK_INSTANCE(vkCreateDevice, VkResult, VkPhysicalDevice, const VkDeviceCreateInfo*, const VkAllocationCallbacks*,
VkDevice*);
VK_INSTANCE(vkCreatePipelineLayout, VkResult, VkDevice, const VkPipelineLayoutCreateInfo*, const VkAllocationCallbacks*,
VkPipelineLayout*);
VK_INSTANCE(vkCreateShaderModule, VkResult, VkDevice, const VkShaderModuleCreateInfo*, const VkAllocationCallbacks*,
VkShaderModule*);
VK_INSTANCE(vkDestroyBuffer, void, VkDevice, VkBuffer, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyCommandPool, void, VkDevice, VkCommandPool, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyDescriptorPool, void, VkDevice, VkDescriptorPool, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyDescriptorSetLayout, void, VkDevice, VkDescriptorSetLayout, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyDevice, VkResult, VkDevice, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyInstance, void, VkInstance, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyPipeline, void, VkDevice, VkPipeline, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyPipelineLayout, void, VkDevice, VkPipelineLayout, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyShaderModule, void, VkDevice, VkShaderModule, const VkAllocationCallbacks*);
VK_INSTANCE(vkCreateBuffer, VkResult, VkDevice, const VkBufferCreateInfo *, const VkAllocationCallbacks *, VkBuffer *);
VK_INSTANCE(vkCreateCommandPool, VkResult, VkDevice, const VkCommandPoolCreateInfo *, const VkAllocationCallbacks *,
VkCommandPool *);
VK_INSTANCE(vkCreateComputePipelines, VkResult, VkDevice, VkPipelineCache, uint32_t, const VkComputePipelineCreateInfo *,
const VkAllocationCallbacks *, VkPipeline *);
VK_INSTANCE(vkCreateDescriptorPool, VkResult, VkDevice, const VkDescriptorPoolCreateInfo *, const VkAllocationCallbacks *,
VkDescriptorPool *);
VK_INSTANCE(vkCreateDescriptorSetLayout, VkResult, VkDevice, const VkDescriptorSetLayoutCreateInfo *,
const VkAllocationCallbacks *, VkDescriptorSetLayout *);
VK_INSTANCE(vkCreateDevice, VkResult, VkPhysicalDevice, const VkDeviceCreateInfo *, const VkAllocationCallbacks *,
VkDevice *);
VK_INSTANCE(vkCreatePipelineLayout, VkResult, VkDevice, const VkPipelineLayoutCreateInfo *, const VkAllocationCallbacks *,
VkPipelineLayout *);
VK_INSTANCE(vkCreateShaderModule, VkResult, VkDevice, const VkShaderModuleCreateInfo *, const VkAllocationCallbacks *,
VkShaderModule *);
VK_INSTANCE(vkDestroyBuffer, void, VkDevice, VkBuffer, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyCommandPool, void, VkDevice, VkCommandPool, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyDescriptorPool, void, VkDevice, VkDescriptorPool, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyDescriptorSetLayout, void, VkDevice, VkDescriptorSetLayout, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyDevice, VkResult, VkDevice, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyInstance, void, VkInstance, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyPipeline, void, VkDevice, VkPipeline, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyPipelineLayout, void, VkDevice, VkPipelineLayout, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyShaderModule, void, VkDevice, VkShaderModule, const VkAllocationCallbacks *);
VK_INSTANCE(vkEndCommandBuffer, VkResult, VkCommandBuffer);
VK_INSTANCE(vkEnumeratePhysicalDevices, VkResult, VkInstance, uint32_t*, VkPhysicalDevice*);
VK_INSTANCE(vkFreeCommandBuffers, void, VkDevice, VkCommandPool, uint32_t, const VkCommandBuffer*);
VK_INSTANCE(vkFreeMemory, void, VkDevice, VkDeviceMemory, const VkAllocationCallbacks*);
VK_INSTANCE(vkGetDeviceQueue, void, VkDevice, uint32_t, uint32_t, VkQueue*);
VK_INSTANCE(vkGetPhysicalDeviceMemoryProperties, void, VkPhysicalDevice, VkPhysicalDeviceMemoryProperties*);
VK_INSTANCE(vkGetPhysicalDeviceProperties, void, VkPhysicalDevice, VkPhysicalDeviceProperties*);
VK_INSTANCE(vkGetPhysicalDeviceProperties2, void, VkPhysicalDevice, VkPhysicalDeviceProperties2*);
VK_INSTANCE(vkGetPhysicalDeviceQueueFamilyProperties, void, VkPhysicalDevice, uint32_t*, VkQueueFamilyProperties*);
VK_INSTANCE(vkMapMemory, VkResult, VkDevice, VkDeviceMemory, VkDeviceSize, VkDeviceSize, VkMemoryMapFlags, void**);
VK_INSTANCE(vkQueueSubmit, VkResult, VkQueue, uint32_t, const VkSubmitInfo*, VkFence);
VK_INSTANCE(vkEnumeratePhysicalDevices, VkResult, VkInstance, uint32_t *, VkPhysicalDevice *);
VK_INSTANCE(vkFreeCommandBuffers, void, VkDevice, VkCommandPool, uint32_t, const VkCommandBuffer *);
VK_INSTANCE(vkFreeMemory, void, VkDevice, VkDeviceMemory, const VkAllocationCallbacks *);
VK_INSTANCE(vkGetDeviceQueue, void, VkDevice, uint32_t, uint32_t, VkQueue *);
VK_INSTANCE(vkGetPhysicalDeviceMemoryProperties, void, VkPhysicalDevice, VkPhysicalDeviceMemoryProperties *);
VK_INSTANCE(vkGetPhysicalDeviceProperties, void, VkPhysicalDevice, VkPhysicalDeviceProperties *);
VK_INSTANCE(vkGetPhysicalDeviceProperties2, void, VkPhysicalDevice, VkPhysicalDeviceProperties2 *);
VK_INSTANCE(vkGetPhysicalDeviceQueueFamilyProperties, void, VkPhysicalDevice, uint32_t *, VkQueueFamilyProperties *);
VK_INSTANCE(vkMapMemory, VkResult, VkDevice, VkDeviceMemory, VkDeviceSize, VkDeviceSize, VkMemoryMapFlags, void **);
VK_INSTANCE(vkQueueSubmit, VkResult, VkQueue, uint32_t, const VkSubmitInfo *, VkFence);
VK_INSTANCE(vkQueueWaitIdle, VkResult, VkQueue);
VK_INSTANCE(vkUnmapMemory, void, VkDevice, VkDeviceMemory);
VK_INSTANCE(vkUpdateDescriptorSets, void, VkDevice, uint32_t, const VkWriteDescriptorSet*, uint32_t,
const VkCopyDescriptorSet*);
VK_INSTANCE(vkUpdateDescriptorSets, void, VkDevice, uint32_t, const VkWriteDescriptorSet *, uint32_t,
const VkCopyDescriptorSet *);
VK_INSTANCE(vkDeviceWaitIdle, VkResult, VkDevice);
\ No newline at end of file
......@@ -24,52 +24,60 @@
#include "Renderer/VertexProcessor.hpp"
#include "Shader/VertexProgram.hpp"
#include <cassert>
#include <cstdint>
#include <memory>
#include <cassert>
namespace {
// TODO(cwallez@google.com): Like in ANGLE, disable most of the pool allocator for fuzzing
// This is a helper class to make sure all the resources used by the compiler are initialized
class ScopedPoolAllocatorAndTLS {
public:
ScopedPoolAllocatorAndTLS() {
InitializeParseContextIndex();
InitializePoolIndex();
SetGlobalPoolAllocator(&allocator);
}
~ScopedPoolAllocatorAndTLS() {
SetGlobalPoolAllocator(nullptr);
FreePoolIndex();
FreeParseContextIndex();
}
class ScopedPoolAllocatorAndTLS
{
public:
ScopedPoolAllocatorAndTLS()
{
InitializeParseContextIndex();
InitializePoolIndex();
SetGlobalPoolAllocator(&allocator);
}
~ScopedPoolAllocatorAndTLS()
{
SetGlobalPoolAllocator(nullptr);
FreePoolIndex();
FreeParseContextIndex();
}
private:
TPoolAllocator allocator;
private:
TPoolAllocator allocator;
};
// Trivial implementation of the glsl::Shader interface that fakes being an API-level
// shader object.
class FakeVS : public glsl::Shader {
public:
FakeVS(sw::VertexShader* bytecode) : bytecode(bytecode) {
}
class FakeVS : public glsl::Shader
{
public:
FakeVS(sw::VertexShader *bytecode)
: bytecode(bytecode)
{
}
sw::Shader *getShader() const override {
return bytecode;
}
sw::VertexShader *getVertexShader() const override {
return bytecode;
}
sw::Shader *getShader() const override
{
return bytecode;
}
sw::VertexShader *getVertexShader() const override
{
return bytecode;
}
private:
sw::VertexShader* bytecode;
private:
sw::VertexShader *bytecode;
};
} // anonymous namespace
} // anonymous namespace
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
// Data layout:
//
......@@ -111,8 +119,8 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS;
resources.MaxFragmentUniformVectors = sw::FRAGMENT_UNIFORM_VECTORS - 3;
resources.MaxDrawBuffers = sw::RENDERTARGETS;
resources.MaxVertexOutputVectors = 16; // ???
resources.MaxFragmentInputVectors = 15; // ???
resources.MaxVertexOutputVectors = 16; // ???
resources.MaxFragmentInputVectors = 15; // ???
resources.MinProgramTexelOffset = sw::MIN_PROGRAM_TEXEL_OFFSET;
resources.MaxProgramTexelOffset = sw::MAX_PROGRAM_TEXEL_OFFSET;
resources.OES_standard_derivatives = 1;
......@@ -125,8 +133,8 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
glslCompiler->Init(resources);
const char* glslSource = reinterpret_cast<const char*>(data + kHeaderSize);
if (!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE))
const char *glslSource = reinterpret_cast<const char *>(data + kHeaderSize);
if(!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE))
{
return 0;
}
......@@ -146,7 +154,7 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
state.transformFeedbackEnabled = (data[0] & 0x10) != 0;
state.verticesPerPrimitive = 1 + ((data[0] & 0x20) != 0) + ((data[0] & 0x40) != 0);
if((data[0] & 0x80) != 0) // Unused/reserved.
if((data[0] & 0x80) != 0) // Unused/reserved.
{
return 0;
}
......@@ -163,7 +171,7 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
for(int i = 0; i < sw::MAX_VERTEX_INPUTS; i++)
{
sw::StreamType type = (sw::StreamType)data[1 + 2 * i + 0];
Stream stream = (Stream&)data[1 + 2 * i + 1];
Stream stream = (Stream &)data[1 + 2 * i + 1];
if(type > sw::STREAMTYPE_LAST) return 0;
if(stream.count > MAX_ATTRIBUTE_COMPONENTS) return 0;
......@@ -178,10 +186,10 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
for(unsigned int i = 0; i < sw::VERTEX_TEXTURE_IMAGE_UNITS; i++)
{
// TODO
// if(bytecodeShader->usesSampler(i))
// {
// state.samplerState[i] = context->sampler[sw::TEXTURE_IMAGE_UNITS + i].samplerState();
// }
// if(bytecodeShader->usesSampler(i))
// {
// state.samplerState[i] = context->sampler[sw::TEXTURE_IMAGE_UNITS + i].samplerState();
// }
for(int j = 0; j < 32; j++)
{
......@@ -206,7 +214,8 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
auto routine = program("VertexRoutine");
assert(routine);
const void *entry = routine->getEntry();
assert(entry); (void)entry;
assert(entry);
(void)entry;
return 0;
}
......@@ -219,7 +228,7 @@ int main(int argc, char *argv[])
fseek(file, 0L, SEEK_END);
long numbytes = ftell(file);
fseek(file, 0L, SEEK_SET);
uint8_t *buffer = (uint8_t*)calloc(numbytes, sizeof(uint8_t));
uint8_t *buffer = (uint8_t *)calloc(numbytes, sizeof(uint8_t));
fread(buffer, sizeof(char), numbytes, file);
fclose(file);
......
---
Language: Cpp
DisableFormat: true
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