Commit 0b4bc585 by Ben Clayton

Style: clang-format the tests source too

Move the `.clang-format` rule up one level from `./src` to `.`. Add a `.clang-format` file to `./third_party` that disables formatting. Update `./src/clang-format-all.sh` to include `./tests`. Format all source files in `./tests`. Bug: b/144825072 Change-Id: I01c7ae37a7b1fe8d63ee143107da8acefba20e76 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39873 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 4be96b5f
SRC_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
ROOT_DIR="$( cd "${SRC_DIR}/.." >/dev/null 2>&1 && pwd )"
TESTS_DIR="$( cd "${ROOT_DIR}/tests" >/dev/null 2>&1 && pwd )"
CLANG_FORMAT=${CLANG_FORMAT:-clang-format}
for DIR in "Device" "Pipeline" "Reactor" "System" "Vulkan" "WSI"
for DIR in "${SRC_DIR}/Device" "${SRC_DIR}/Pipeline" "${SRC_DIR}/Reactor" "${SRC_DIR}/System" "${SRC_DIR}/Vulkan" "${SRC_DIR}/WSI" "${TESTS_DIR}"
do
# Double clang-format, as it seems that one pass isn't always enough
find ${SRC_DIR}/${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
find ${SRC_DIR}/${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
find ${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
find ${DIR} -iname "*.hpp" -o -iname "*.cpp" -o -iname "*.inl" | xargs ${CLANG_FORMAT} -i -style=file
done
......@@ -15,18 +15,18 @@
// OpenGL ES unit tests that provide coverage for functionality not tested by
// the dEQP test suite. Also used as a smoke test.
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include <EGL/egl.h>
#include <GL/glcorearb.h>
#include <GL/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <GL/glcorearb.h>
#include <GL/glext.h>
#if defined(_WIN32)
#include <Windows.h>
# include <Windows.h>
#endif
#include <string.h>
......@@ -42,15 +42,15 @@ class SwiftShaderTest : public testing::Test
protected:
void SetUp() override
{
#if defined(_WIN32) && !defined(STANDALONE)
// The DLLs are delay loaded (see BUILD.gn), so we can load
// the correct ones from Chrome's swiftshader subdirectory.
HMODULE libEGL = LoadLibraryA("swiftshader\\libEGL.dll");
EXPECT_NE((HMODULE)NULL, libEGL);
HMODULE libGLESv2 = LoadLibraryA("swiftshader\\libGLESv2.dll");
EXPECT_NE((HMODULE)NULL, libGLESv2);
#endif
#if defined(_WIN32) && !defined(STANDALONE)
// The DLLs are delay loaded (see BUILD.gn), so we can load
// the correct ones from Chrome's swiftshader subdirectory.
HMODULE libEGL = LoadLibraryA("swiftshader\\libEGL.dll");
EXPECT_NE((HMODULE)NULL, libEGL);
HMODULE libGLESv2 = LoadLibraryA("swiftshader\\libGLESv2.dll");
EXPECT_NE((HMODULE)NULL, libGLESv2);
#endif
}
void expectFramebufferColor(const unsigned char referenceColor[4], GLint x = 0, GLint y = 0)
......@@ -113,11 +113,10 @@ protected:
eglBindAPI(EGL_OPENGL_ES_API);
EXPECT_NO_EGL_ERROR();
const EGLint configAttributes[] =
{
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_ALPHA_SIZE, 8,
const EGLint configAttributes[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
......@@ -145,8 +144,7 @@ protected:
EXPECT_TRUE(surfaceType & EGL_WINDOW_BIT);
}
EGLint surfaceAttributes[] =
{
EGLint surfaceAttributes[] = {
EGL_WIDTH, 1920,
EGL_HEIGHT, 1080,
EGL_NONE
......@@ -156,8 +154,7 @@ protected:
EXPECT_NO_EGL_ERROR();
EXPECT_NE(EGL_NO_SURFACE, surface);
EGLint contextAttributes[] =
{
EGLint contextAttributes[] = {
EGL_CONTEXT_CLIENT_VERSION, version,
EGL_NONE
};
......@@ -248,7 +245,8 @@ protected:
GLint compileStatus = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
glGetShaderInfoLog(shader, sizeof(buf), nullptr, buf);
EXPECT_EQ(compileStatus, GL_TRUE) << "Compile status: " << std::endl << buf;
EXPECT_EQ(compileStatus, GL_TRUE) << "Compile status: " << std::endl
<< buf;
return shader;
}
......@@ -275,13 +273,13 @@ protected:
GLint linkStatus = 0;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
glGetProgramInfoLog(program, sizeof(buf), nullptr, buf);
EXPECT_NE(linkStatus, 0) << "Link status: " << std::endl << buf;
EXPECT_NE(linkStatus, 0) << "Link status: " << std::endl
<< buf;
EXPECT_NO_GL_ERROR();
}
ProgramHandles createProgram(const std::string& vs, const std::string& fs)
ProgramHandles createProgram(const std::string &vs, const std::string &fs)
{
ProgramHandles ph;
ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER);
......@@ -292,7 +290,7 @@ protected:
return ph;
}
void deleteProgram(const ProgramHandles& ph)
void deleteProgram(const ProgramHandles &ph)
{
glDeleteShader(ph.fragmentShader);
glDeleteShader(ph.vertexShader);
......@@ -301,7 +299,7 @@ protected:
EXPECT_NO_GL_ERROR();
}
void drawQuad(GLuint program, const char* textureName = nullptr)
void drawQuad(GLuint program, const char *textureName = nullptr)
{
GLint prevProgram = 0;
glGetIntegerv(GL_CURRENT_PROGRAM, &prevProgram);
......@@ -319,12 +317,12 @@ protected:
glUniform1i(location, 0);
}
float vertices[18] = { -1.0f, 1.0f, 0.5f,
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
-1.0f, 1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
1.0f, 1.0f, 0.5f };
float vertices[18] = { -1.0f, 1.0f, 0.5f,
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
-1.0f, 1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
1.0f, 1.0f, 0.5f };
glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 0, vertices);
glEnableVertexAttribArray(posLoc);
......@@ -337,10 +335,11 @@ protected:
EXPECT_NO_GL_ERROR();
}
std::string replace(std::string str, const std::string& substr, const std::string& replacement)
std::string replace(std::string str, const std::string &substr, const std::string &replacement)
{
size_t pos = 0;
while((pos = str.find(substr, pos)) != std::string::npos) {
while((pos = str.find(substr, pos)) != std::string::npos)
{
str.replace(pos, substr.length(), replacement);
pos += replacement.length();
}
......@@ -352,7 +351,7 @@ protected:
Initialize(3, false);
std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
out float unfoldable;
$INSERT
......@@ -364,7 +363,7 @@ protected:
})";
std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in float unfoldable;
out vec4 fragColor;
......@@ -438,7 +437,7 @@ protected:
void checkCompileFails(std::string s)
{
std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
out float unfoldable;
$INSERT
......@@ -450,7 +449,7 @@ protected:
})";
std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in float unfoldable;
out vec4 fragColor;
......@@ -486,16 +485,16 @@ TEST_F(SwiftShaderTest, Initalization)
const GLubyte *glVendor = glGetString(GL_VENDOR);
EXPECT_NO_GL_ERROR();
EXPECT_STREQ("Google Inc.", (const char*)glVendor);
EXPECT_STREQ("Google Inc.", (const char *)glVendor);
const GLubyte *glRenderer = glGetString(GL_RENDERER);
EXPECT_NO_GL_ERROR();
EXPECT_STREQ("Google SwiftShader", (const char*)glRenderer);
EXPECT_STREQ("Google SwiftShader", (const char *)glRenderer);
// SwiftShader return an OpenGL ES 3.0 context when a 2.0 context is requested, as allowed by the spec.
const GLubyte *glVersion = glGetString(GL_VERSION);
EXPECT_NO_GL_ERROR();
EXPECT_THAT((const char*)glVersion, testing::HasSubstr("OpenGL ES 3.0 SwiftShader "));
EXPECT_THAT((const char *)glVersion, testing::HasSubstr("OpenGL ES 3.0 SwiftShader "));
Uninitialize();
}
......@@ -535,7 +534,7 @@ TEST_F(SwiftShaderTest, UnrollLoop)
unsigned char green[4] = { 0, 255, 0, 255 };
const std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
out vec4 color;
void main()
......@@ -548,7 +547,7 @@ TEST_F(SwiftShaderTest, UnrollLoop)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in vec4 color;
out vec4 fragColor;
......@@ -595,7 +594,7 @@ TEST_F(SwiftShaderTest, DynamicLoop)
Initialize(3, false);
const std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
out vec4 color;
void main()
......@@ -609,7 +608,7 @@ TEST_F(SwiftShaderTest, DynamicLoop)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in vec4 color;
out vec4 fragColor;
......@@ -659,7 +658,7 @@ TEST_F(SwiftShaderTest, DynamicIndexing)
Initialize(3, false);
const std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
out float color[4];
void main()
......@@ -674,7 +673,7 @@ TEST_F(SwiftShaderTest, DynamicIndexing)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in float color[4];
out vec4 fragColor;
......@@ -715,7 +714,7 @@ TEST_F(SwiftShaderTest, AttributeLocation)
Initialize(3, false);
const std::string vs =
R"(#version 300 es
R"(#version 300 es
layout(location = 0) in vec4 a0; // Explicitly bound in GLSL
layout(location = 2) in vec4 a2; // Explicitly bound in GLSL
in vec4 a5; // Bound to location 5 by API
......@@ -737,7 +736,7 @@ TEST_F(SwiftShaderTest, AttributeLocation)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in vec4 color;
out vec4 fragColor;
......@@ -775,18 +774,18 @@ TEST_F(SwiftShaderTest, AttributeLocation)
EXPECT_NE(linkStatus, 0);
EXPECT_NO_GL_ERROR();
float vertices[6][3] = { { -1.0f, 1.0f, 0.5f },
{ -1.0f, -1.0f, 0.5f },
{ 1.0f, -1.0f, 0.5f },
{ -1.0f, 1.0f, 0.5f },
{ 1.0f, -1.0f, 0.5f },
{ 1.0f, 1.0f, 0.5f } };
float vertices[6][3] = { { -1.0f, 1.0f, 0.5f },
{ -1.0f, -1.0f, 0.5f },
{ 1.0f, -1.0f, 0.5f },
{ -1.0f, 1.0f, 0.5f },
{ 1.0f, -1.0f, 0.5f },
{ 1.0f, 1.0f, 0.5f } };
float attributes[5][4] = { { 1.0f, 2.0f, 3.0f, 4.0f },
{ 5.0f, 6.0f, 7.0f, 8.0f },
{ 9.0f, 10.0f, 11.0f, 12.0f },
{ 13.0f, 14.0f, 15.0f, 16.0f },
{ 17.0f, 18.0f, 19.0f, 20.0f } };
{ 5.0f, 6.0f, 7.0f, 8.0f },
{ 9.0f, 10.0f, 11.0f, 12.0f },
{ 13.0f, 14.0f, 15.0f, 16.0f },
{ 17.0f, 18.0f, 19.0f, 20.0f } };
GLint a0 = glGetAttribLocation(ph.program, "a0");
EXPECT_EQ(a0, 0);
......@@ -802,7 +801,7 @@ TEST_F(SwiftShaderTest, AttributeLocation)
EXPECT_NO_GL_ERROR();
GLint a3 = glGetAttribLocation(ph.program, "a3");
EXPECT_EQ(a3, 3); // Note: implementation specific
EXPECT_EQ(a3, 3); // Note: implementation specific
glVertexAttribPointer(a3 + 0, 2, GL_FLOAT, GL_FALSE, 0, &attributes[1][0]);
glVertexAttribPointer(a3 + 1, 2, GL_FLOAT, GL_FALSE, 0, &attributes[1][2]);
glVertexAttribDivisor(a3 + 0, 1);
......@@ -819,14 +818,14 @@ TEST_F(SwiftShaderTest, AttributeLocation)
EXPECT_NO_GL_ERROR();
GLint a1 = glGetAttribLocation(ph.program, "a1");
EXPECT_EQ(a1, 1); // Note: implementation specific
EXPECT_EQ(a1, 1); // Note: implementation specific
glVertexAttribPointer(a1, 4, GL_FLOAT, GL_FALSE, 0, attributes[3]);
glVertexAttribDivisor(a1, 1);
glEnableVertexAttribArray(a1);
EXPECT_NO_GL_ERROR();
GLint a6 = glGetAttribLocation(ph.program, "a6");
EXPECT_EQ(a6, 6); // Note: implementation specific
EXPECT_EQ(a6, 6); // Note: implementation specific
glVertexAttribPointer(a6, 4, GL_FLOAT, GL_FALSE, 0, attributes[4]);
glVertexAttribDivisor(a6, 1);
glEnableVertexAttribArray(a6);
......@@ -850,7 +849,7 @@ TEST_F(SwiftShaderTest, AttributeLocation)
TEST_F(SwiftShaderTest, NegativeLocation)
{
const std::string vs =
R"(#version 300 es
R"(#version 300 es
layout(location = 0x86868686u) in vec4 a0; // Explicitly bound in GLSL
layout(location = 0x96969696u) in vec4 a2; // Explicitly bound in GLSL
in vec4 a5; // Bound to location 5 by API
......@@ -872,7 +871,7 @@ TEST_F(SwiftShaderTest, NegativeLocation)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in vec4 color;
layout(location = 0xA6A6A6A6u) out vec4 fragColor;
......@@ -956,22 +955,22 @@ TEST_F(SwiftShaderTest, CopyTexImage)
TEST_F(SwiftShaderTest, CopyTexImageFromPixelBuffer)
{
Initialize(3, false);
const GLuint red = 0xff0000ff;
const GLuint red = 0xff0000ff;
const GLuint green = 0x00ff00ff;
const GLuint blue = 0x0000ffff;
const GLuint blue = 0x0000ffff;
// Set up texture
GLuint texture = 0;
glGenTextures(1, &texture);
EXPECT_NO_GL_ERROR();
GLuint tex_data[4][4] = {
{red, red, red, red},
{red, red, red, red},
{red, red, red, red},
{red, red, red, red}
{ red, red, red, red },
{ red, red, red, red },
{ red, red, red, red },
{ red, red, red, red }
};
glBindTexture(GL_TEXTURE_2D, texture);
EXPECT_NO_GL_ERROR();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, (void *) tex_data[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, (void *)tex_data[0]);
EXPECT_NO_GL_ERROR();
// Set up Pixel Buffer Object
GLuint pixelBuffer = 0;
......@@ -982,12 +981,12 @@ TEST_F(SwiftShaderTest, CopyTexImageFromPixelBuffer)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
EXPECT_NO_GL_ERROR();
GLuint pixel_data[4][4] = {
{blue, blue, green, green},
{blue, blue, green, green},
{blue, blue, green, green},
{blue, blue, green, green},
{ blue, blue, green, green },
{ blue, blue, green, green },
{ blue, blue, green, green },
{ blue, blue, green, green },
};
glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pixel_data), (void *) pixel_data, GL_STREAM_DRAW);
glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pixel_data), (void *)pixel_data, GL_STREAM_DRAW);
// Should set the 2-rightmost columns of the currently bound texture to the
// 2-rightmost columns of the PBO;
GLintptr offset = 2 * sizeof(GLuint);
......@@ -1000,24 +999,24 @@ TEST_F(SwiftShaderTest, CopyTexImageFromPixelBuffer)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
EXPECT_NO_GL_ERROR();
unsigned int color[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 }
};
glReadPixels(0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, &color);
EXPECT_NO_GL_ERROR();
bool allEqual = true;
for (int i = 0; i < 4; i++)
for(int i = 0; i < 4; i++)
{
for (int j = 0; j < 2; j++)
for(int j = 0; j < 2; j++)
{
allEqual = allEqual && (color[i][j] == tex_data[i][j]);
allEqual = allEqual && (color[i][j+2] == pixel_data[i][j+2]);
if (!allEqual)
allEqual = allEqual && (color[i][j + 2] == pixel_data[i][j + 2]);
if(!allEqual)
break;
}
if (!allEqual)
if(!allEqual)
break;
}
EXPECT_EQ(allEqual, true);
......@@ -1074,7 +1073,7 @@ TEST_F(SwiftShaderTest, MatrixInStruct)
Initialize(2, false);
const std::string fs =
R"(#version 100
R"(#version 100
precision mediump float;
struct S
{
......@@ -1106,7 +1105,7 @@ TEST_F(SwiftShaderTest, SamplerArrayInStructArrayAsFunctionArg)
EXPECT_NO_GL_ERROR();
const std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
void main()
{
......@@ -1114,7 +1113,7 @@ TEST_F(SwiftShaderTest, SamplerArrayInStructArrayAsFunctionArg)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
struct SamplerStruct{ sampler2D tex[2]; };
vec4 doSample(in SamplerStruct s[2])
......@@ -1156,7 +1155,7 @@ TEST_F(SwiftShaderTest, AtanCornerCases)
Initialize(3, false);
const std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
void main()
{
......@@ -1164,7 +1163,7 @@ TEST_F(SwiftShaderTest, AtanCornerCases)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
const float kPI = 3.14159265358979323846;
uniform float positive_value;
......@@ -1212,7 +1211,7 @@ TEST_F(SwiftShaderTest, TransformFeedback_DrawArraysInstanced)
Initialize(3, false);
std::string fs =
R"(#version 300 es
R"(#version 300 es
in mediump vec2 vary;
out mediump vec4 color;
void main()
......@@ -1220,7 +1219,7 @@ TEST_F(SwiftShaderTest, TransformFeedback_DrawArraysInstanced)
color = vec4(vary, 0.0, 1.0);
})";
std::string vs =
R"(#version 300 es
R"(#version 300 es
layout(location=0) in mediump vec2 pos;
out mediump vec2 vary;
void main()
......@@ -1249,14 +1248,14 @@ TEST_F(SwiftShaderTest, TransformFeedback_BadViewport)
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1 << 12, nullptr, GL_STATIC_DRAW);
std::string vsSource =
R"(#version 300 es
R"(#version 300 es
in vec4 a_position;
void main()
{
gl_Position = a_position;
})";
std::string fsSource =
R"(#version 300 es
R"(#version 300 es
precision highp float;
out vec4 my_FragColor;
void main()
......@@ -1271,7 +1270,7 @@ TEST_F(SwiftShaderTest, TransformFeedback_BadViewport)
GLuint program = MakeProgram(vs, fs);
glTransformFeedbackVaryings(program, 1,
&varyings[0], GL_INTERLEAVED_ATTRIBS);
&varyings[0], GL_INTERLEAVED_ATTRIBS);
LinkProgram(program);
glUseProgram(program);
......@@ -1286,12 +1285,24 @@ TEST_F(SwiftShaderTest, TransformFeedback_BadViewport)
GLint positionLocation = glGetAttribLocation(program, "a_position");
GLfloat quadVertices[] = {
-1.0f, 1.0f, 0.5f,
-1.0f, -1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
-1.0f, 1.0f, 0.5f,
1.0f, -1.0f, 0.5f,
1.0f, 1.0f, 0.5f,
-1.0f,
1.0f,
0.5f,
-1.0f,
-1.0f,
0.5f,
1.0f,
-1.0f,
0.5f,
-1.0f,
1.0f,
0.5f,
1.0f,
-1.0f,
0.5f,
1.0f,
1.0f,
0.5f,
};
glBindBuffer(GL_ARRAY_BUFFER, 0);
......@@ -1345,12 +1356,11 @@ TEST_F(SwiftShaderTest, OutOfMemory)
TEST_F(SwiftShaderTest, ViewportBounds)
{
auto doRenderWithViewportSettings = [&](GLint x, GLint y, GLsizei w, GLsizei h)
{
auto doRenderWithViewportSettings = [&](GLint x, GLint y, GLsizei w, GLsizei h) {
Initialize(3, false);
std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
out float unfoldable;
void main()
......@@ -1360,7 +1370,7 @@ TEST_F(SwiftShaderTest, ViewportBounds)
})";
std::string fs =
R"(#version 300 es
R"(#version 300 es
precision mediump float;
in float unfoldable;
out vec4 fragColor;
......@@ -1598,14 +1608,14 @@ TEST_F(SwiftShaderTest, TextureRectangle_SamplingFromRectangle)
EXPECT_NO_GL_ERROR();
const std::string vs =
R"(attribute vec4 position;
R"(attribute vec4 position;
void main()
{
gl_Position = vec4(position.xy, 0.0, 1.0);
})";
const std::string fs =
R"(#extension GL_ARB_texture_rectangle : require
R"(#extension GL_ARB_texture_rectangle : require
precision mediump float;
uniform sampler2DRect tex;
void main()
......@@ -1649,7 +1659,7 @@ TEST_F(SwiftShaderTest, TextureRectangle_SamplingFromRectangleESSL3)
EXPECT_NO_GL_ERROR();
const std::string vs =
R"(#version 300 es
R"(#version 300 es
in vec4 position;
void main()
{
......@@ -1657,7 +1667,7 @@ TEST_F(SwiftShaderTest, TextureRectangle_SamplingFromRectangleESSL3)
})";
const std::string fs =
R"(#version 300 es
R"(#version 300 es
#extension GL_ARB_texture_rectangle : require
precision mediump float;
uniform sampler2DRect tex;
......@@ -1808,21 +1818,21 @@ TEST_F(SwiftShaderTest, BlitTest)
{
Initialize(3, false);
GLuint fbos[] = {0, 0};
GLuint fbos[] = { 0, 0 };
glGenFramebuffers(2, fbos);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
GLuint textures[] = {0, 0};
GLuint textures[] = { 0, 0 };
glGenTextures(2, textures);
glBindTexture(GL_TEXTURE_2D, textures[0]);
unsigned char red[4][4] = {
{255, 0, 0, 255},
{255, 0, 0, 255},
{255, 0, 0, 255},
{255, 0, 0, 255}
{ 255, 0, 0, 255 },
{ 255, 0, 0, 255 },
{ 255, 0, 0, 255 },
{ 255, 0, 0, 255 }
};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, red);
EXPECT_NO_GL_ERROR();
......@@ -1832,10 +1842,10 @@ TEST_F(SwiftShaderTest, BlitTest)
glBindTexture(GL_TEXTURE_2D, textures[1]);
unsigned char black[4][4] = {
{0, 0, 0, 255},
{0, 0, 0, 255},
{0, 0, 0, 255},
{0, 0, 0, 255}
{ 0, 0, 0, 255 },
{ 0, 0, 0, 255 },
{ 0, 0, 0, 255 },
{ 0, 0, 0, 255 }
};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
EXPECT_NO_GL_ERROR();
......@@ -1847,39 +1857,39 @@ TEST_F(SwiftShaderTest, BlitTest)
EXPECT_EQ(red[0][1], black[0][1]);
// Check that glBlitFramebuffer doesn't crash with ugly input.
const int big = (int) 2e9;
const int big = (int)2e9;
const int small = 200;
const int neg_small = -small;
const int neg_big = -big;
int max = 0x7fffffff;
int data[][8] = {
// sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1
{0, 0, 0, 0, 0, 0, 0, 0},
{-1, -1, -1, -1, -1, -1, -1, -1},
{1, 1, 1, 1, 1, 1, 1, 1},
{-1, -1, 1, 1, -1, -1, 1, 1},
{0, 0, 127, (int) 2e9, 10, 10, 200, 200},
{-2, -2, 127, 2147483470, 10, 10, 200, 200},
{big, small, small, big, big, big, small, small},
{neg_small, small, neg_small, neg_small, neg_small, big, small},
{big, big-1, big-2, big-3, big-4, big-5, big-6, big-7},
{big, neg_big, neg_big, big, small, big, 0, neg_small},
{323479648, 21931, 1769809195, 32733, 0, 0, -161640504, 32766},
{0, 0, max, max, 0, 0, 8, 8},
{0, 0, 8, 8, 0, 0, max, max},
{0, 0, max, max, 0, 0, max, max},
{-1, -1, max, max, 0, 0, 8, 8},
{0, 0, 8, 8, -1, -1, max, max},
{-1, -1, max, max, -1, -1, max, max},
{-max-1, -max-1, max, max, -max-1, -max-1, max, max}
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ -1, -1, -1, -1, -1, -1, -1, -1 },
{ 1, 1, 1, 1, 1, 1, 1, 1 },
{ -1, -1, 1, 1, -1, -1, 1, 1 },
{ 0, 0, 127, (int)2e9, 10, 10, 200, 200 },
{ -2, -2, 127, 2147483470, 10, 10, 200, 200 },
{ big, small, small, big, big, big, small, small },
{ neg_small, small, neg_small, neg_small, neg_small, big, small },
{ big, big - 1, big - 2, big - 3, big - 4, big - 5, big - 6, big - 7 },
{ big, neg_big, neg_big, big, small, big, 0, neg_small },
{ 323479648, 21931, 1769809195, 32733, 0, 0, -161640504, 32766 },
{ 0, 0, max, max, 0, 0, 8, 8 },
{ 0, 0, 8, 8, 0, 0, max, max },
{ 0, 0, max, max, 0, 0, max, max },
{ -1, -1, max, max, 0, 0, 8, 8 },
{ 0, 0, 8, 8, -1, -1, max, max },
{ -1, -1, max, max, -1, -1, max, max },
{ -max - 1, -max - 1, max, max, -max - 1, -max - 1, max, max }
};
for (int i = 0; i < (int) (sizeof(data)/sizeof(data[0])); i++)
for(int i = 0; i < (int)(sizeof(data) / sizeof(data[0])); i++)
{
glBlitFramebuffer(
data[i][0], data[i][1], data[i][2], data[i][3],
data[i][4], data[i][5], data[i][6], data[i][7],
GL_COLOR_BUFFER_BIT, GL_NEAREST);
data[i][0], data[i][1], data[i][2], data[i][3],
data[i][4], data[i][5], data[i][6], data[i][7],
GL_COLOR_BUFFER_BIT, GL_NEAREST);
// Ignore error state, just make sure that we don't crash on these inputs.
}
......@@ -1923,20 +1933,19 @@ TEST_F(SwiftShaderTest, InvalidEnum_TexImage2D)
TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedIfs)
{
std::string body = "return 1.0;";
for (int i = 0; i < 16; i++)
for(int i = 0; i < 16; i++)
{
body = " if (f > " + std::to_string(i * 0.1f) + ") {\n" + body + "}\n";
}
checkCompiles(
"float F(float f) {\n" + body + " return 0.0f;\n}\n"
);
"float F(float f) {\n" + body + " return 0.0f;\n}\n");
}
TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedSwitches)
{
std::string body = "return 1.0;";
for (int i = 0; i < 16; i++)
for(int i = 0; i < 16; i++)
{
body = " switch (int(f)) {\n case 1:\n f *= 2.0;\n" + body + "}\n";
}
......@@ -1947,25 +1956,25 @@ TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedSwitches)
TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedLoops)
{
std::string loops = "f = f + f * 2.0;";
for (int i = 0; i < 16; i++)
for(int i = 0; i < 16; i++)
{
auto it = "l" + std::to_string(i);
loops = " for (int " + it + " = 0; " + it + " < i; " + it + "++) {\n" + loops + "}\n";
}
checkCompiles(
"float F(float f) {\n"
" int i = (f > 0.0) ? 1 : 0;\n" + loops +
" return f;\n"
"}\n"
);
"float F(float f) {\n"
" int i = (f > 0.0) ? 1 : 0;\n" +
loops +
" return f;\n"
"}\n");
}
TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCalls)
{
std::string funcs = "float E(float f) { return f * 2.0f; }\n";
std::string last = "E";
for (int i = 0; i < 16; i++)
for(int i = 0; i < 16; i++)
{
std::string f = "C" + std::to_string(i);
funcs += "float " + f + "(float f) { return " + last + "(f) + 1.0f; }\n";
......@@ -1973,29 +1982,28 @@ TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCalls)
}
checkCompiles(funcs +
"float F(float f) { return " + last + "(f); }\n"
);
"float F(float f) { return " + last + "(f); }\n");
}
TEST_F(SwiftShaderTest, CompilerLimits_ManyCallSites)
{
std::string calls;
for (int i = 0; i < 256; i++)
for(int i = 0; i < 256; i++)
{
calls += " f += C(f);\n";
}
checkCompiles(
"float C(float f) { return f * 2.0f; }\n"
"float F(float f) {\n" + calls + " return f;\n}\n"
);
"float C(float f) { return f * 2.0f; }\n"
"float F(float f) {\n" +
calls + " return f;\n}\n");
}
TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCallsInUnusedFunction)
{
std::string funcs = "float E(float f) { return f * 2.0f; }\n";
std::string last = "E";
for (int i = 0; i < 16; i++)
for(int i = 0; i < 16; i++)
{
std::string f = "C" + std::to_string(i);
funcs += "float " + f + "(float f) { return " + last + "(f) + 1.0f; }\n";
......@@ -2003,8 +2011,7 @@ TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCallsInUnusedFunction)
}
checkCompiles(funcs +
"float F(float f) { return f; }\n"
);
"float F(float f) { return f; }\n");
}
// Test that the compiler correctly handles functions being stripped.
......@@ -2014,13 +2021,12 @@ TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCallsInUnusedFunction)
TEST_F(SwiftShaderTest, CompilerLimits_SparseLabels)
{
checkCompiles(
R"(void Dead1() {}
R"(void Dead1() {}
void Dead2() {}
void Dead3() {}
void Dead4() {}
void Dead5() { Dead1(); Dead2(); Dead3(); Dead4(); }
float F(float f) { for(int i = 0; i < -1; ++i) { Dead5(); } return f; })"
);
float F(float f) { for(int i = 0; i < -1; ++i) { Dead5(); } return f; })");
}
// Test that the compiler doesn't compile arrays larger than
......@@ -2028,10 +2034,10 @@ TEST_F(SwiftShaderTest, CompilerLimits_SparseLabels)
TEST_F(SwiftShaderTest, CompilerLimits_ArraySize)
{
checkCompileFails(
R"(uniform float u_var[100000000];
R"(uniform float u_var[100000000];
float F(float f) { return u_var[2]; })");
checkCompileFails(
R"(struct structType { mediump sampler2D m0; mediump samplerCube m1; };
R"(struct structType { mediump sampler2D m0; mediump samplerCube m1; };
uniform structType u_var[100000000];
float F(float f) { return texture(u_var[2].m1, vec3(0.0)), vec4(0.26, 1.72, 0.60, 0.12).x; })");
}
......@@ -2040,52 +2046,46 @@ TEST_F(SwiftShaderTest, CompilerLimits_ArraySize)
TEST_F(SwiftShaderTest, BadNegation)
{
checkCompileFails(
R"(uniform samplerCube m;
float F (float f) { vec4 ret = texture(-m, vec3(f)); return ret.x; })"
);
R"(uniform samplerCube m;
float F (float f) { vec4 ret = texture(-m, vec3(f)); return ret.x; })");
checkCompileFails(
R"(uniform sampler2D m[9];
R"(uniform sampler2D m[9];
vec4 G (sampler2D X[9]) { return texture(X[0], vec2(0.0f)); }
float F (float f) { vec4 ret = G(-m); return ret.x; })"
);
float F (float f) { vec4 ret = G(-m); return ret.x; })");
checkCompileFails(
R"(struct structType { int a; float b; };
R"(struct structType { int a; float b; };
uniform structType m;
float F (float f) { structType n = -m; return f; })"
);
float F (float f) { structType n = -m; return f; })");
checkCompileFails(
R"(struct structType { int a; float b; };
R"(struct structType { int a; float b; };
uniform structType m[4];
float F (float f) { structType n[4] = -m; return f; })"
);
float F (float f) { structType n[4] = -m; return f; })");
checkCompileFails(
R"(uniform float m[4];
R"(uniform float m[4];
float G (float f[4]) { return f[0]; }
float F (float f) { return G(-m); })"
);
float F (float f) { return G(-m); })");
}
#ifndef EGL_ANGLE_iosurface_client_buffer
#define EGL_ANGLE_iosurface_client_buffer 1
#define EGL_IOSURFACE_ANGLE 0x3454
#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
#define EGL_TEXTURE_TYPE_ANGLE 0x345C
#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
# define EGL_ANGLE_iosurface_client_buffer 1
# define EGL_IOSURFACE_ANGLE 0x3454
# define EGL_IOSURFACE_PLANE_ANGLE 0x345A
# define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
# define EGL_TEXTURE_TYPE_ANGLE 0x345C
# define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
#endif /* EGL_ANGLE_iosurface_client_buffer */
#if defined(__APPLE__)
#include <CoreFoundation/CoreFoundation.h>
#include <IOSurface/IOSurface.h>
# include <CoreFoundation/CoreFoundation.h>
# include <IOSurface/IOSurface.h>
namespace
namespace {
void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value)
{
void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value)
{
CFNumberRef number = CFNumberCreate(nullptr, kCFNumberSInt32Type, &value);
CFDictionaryAddValue(dictionary, key, number);
CFRelease(number);
}
CFNumberRef number = CFNumberCreate(nullptr, kCFNumberSInt32Type, &value);
CFDictionaryAddValue(dictionary, key, number);
CFRelease(number);
}
} // anonymous namespace
class EGLClientBufferWrapper
......@@ -2097,7 +2097,7 @@ public:
ioSurface = nullptr;
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(
kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
AddIntegerValue(dict, kIOSurfaceWidth, width);
AddIntegerValue(dict, kIOSurfaceHeight, height);
AddIntegerValue(dict, kIOSurfacePixelFormat, 'BGRA');
......@@ -2121,10 +2121,10 @@ public:
return ioSurface;
}
const unsigned char* lockColor()
const unsigned char *lockColor()
{
IOSurfaceLock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
return reinterpret_cast<const unsigned char*>(IOSurfaceGetBaseAddress(ioSurface));
return reinterpret_cast<const unsigned char *>(IOSurfaceGetBaseAddress(ioSurface));
}
void unlockColor()
......@@ -2132,18 +2132,19 @@ public:
IOSurfaceUnlock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
}
void writeColor(void* data, size_t dataSize)
void writeColor(void *data, size_t dataSize)
{
// Write the data to the IOSurface
IOSurfaceLock(ioSurface, 0, nullptr);
memcpy(IOSurfaceGetBaseAddress(ioSurface), data, dataSize);
IOSurfaceUnlock(ioSurface, 0, nullptr);
}
private:
IOSurfaceRef ioSurface;
};
#else // __APPLE__
#else // __APPLE__
class EGLClientBufferWrapper
{
......@@ -2163,7 +2164,7 @@ public:
return clientBuffer;
}
const unsigned char* lockColor()
const unsigned char *lockColor()
{
return clientBuffer;
}
......@@ -2172,12 +2173,13 @@ public:
{
}
void writeColor(void* data, size_t dataSize)
void writeColor(void *data, size_t dataSize)
{
memcpy(clientBuffer, data, dataSize);
}
private:
unsigned char* clientBuffer;
unsigned char *clientBuffer;
};
#endif
......@@ -2189,14 +2191,22 @@ protected:
{
// Make a PBuffer from it using the EGL_ANGLE_iosurface_client_buffer extension
const EGLint attribs[] = {
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_IOSURFACE_PLANE_ANGLE, plane,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, (EGLint)internalFormat,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, (EGLint)type,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
width,
EGL_HEIGHT,
height,
EGL_IOSURFACE_PLANE_ANGLE,
plane,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
(EGLint)internalFormat,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
(EGLint)type,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, buffer, getConfig(), attribs);
......@@ -2226,16 +2236,16 @@ protected:
else
{
glClearColor(clearToZero ? 0.0f : 1.0f / 255.0f,
clearToZero ? 0.0f : 2.0f / 255.0f,
clearToZero ? 0.0f : 3.0f / 255.0f,
clearToZero ? 0.0f : 4.0f / 255.0f);
clearToZero ? 0.0f : 2.0f / 255.0f,
clearToZero ? 0.0f : 3.0f / 255.0f,
clearToZero ? 0.0f : 4.0f / 255.0f);
EXPECT_NO_GL_ERROR();
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_NO_GL_ERROR();
}
}
void doClearTest(EGLClientBufferWrapper& clientBufferWrapper, GLenum internalFormat, GLenum type, void *data, size_t dataSize)
void doClearTest(EGLClientBufferWrapper &clientBufferWrapper, GLenum internalFormat, GLenum type, void *data, size_t dataSize)
{
ASSERT_TRUE(dataSize <= 4);
......@@ -2260,10 +2270,10 @@ protected:
EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
EXPECT_NO_EGL_ERROR();
const unsigned char* color = clientBufferWrapper.lockColor();
const unsigned char *color = clientBufferWrapper.lockColor();
for(size_t i = 0; i < dataSize; ++i)
{
EXPECT_EQ(color[i], reinterpret_cast<unsigned char*>(data)[i]);
EXPECT_EQ(color[i], reinterpret_cast<unsigned char *>(data)[i]);
}
result = eglDestroySurface(getDisplay(), pbuffer);
......@@ -2271,7 +2281,7 @@ protected:
EXPECT_NO_EGL_ERROR();
}
void doSampleTest(EGLClientBufferWrapper& clientBufferWrapper, GLenum internalFormat, GLenum type, void *data, size_t dataSize)
void doSampleTest(EGLClientBufferWrapper &clientBufferWrapper, GLenum internalFormat, GLenum type, void *data, size_t dataSize)
{
ASSERT_TRUE(dataSize <= 4);
......@@ -2286,14 +2296,14 @@ protected:
// Create program and draw quad using it
const std::string vs =
R"(attribute vec4 position;
R"(attribute vec4 position;
void main()
{
gl_Position = vec4(position.xy, 0.0, 1.0);
})";
const std::string fs =
R"(#extension GL_ARB_texture_rectangle : require
R"(#extension GL_ARB_texture_rectangle : require
precision mediump float;
uniform sampler2DRect tex;
void main()
......@@ -2313,10 +2323,10 @@ protected:
EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
EXPECT_NO_EGL_ERROR();
const unsigned char* color = clientBufferWrapper.lockColor();
const unsigned char *color = clientBufferWrapper.lockColor();
for(size_t i = 0; i < dataSize; ++i)
{
EXPECT_EQ(color[i], reinterpret_cast<unsigned char*>(data)[i]);
EXPECT_EQ(color[i], reinterpret_cast<unsigned char *>(data)[i]);
}
clientBufferWrapper.unlockColor();
}
......@@ -2327,11 +2337,11 @@ TEST_F(IOSurfaceClientBufferTest, RenderToBGRA8888IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[4] = { 3, 2, 1, 4 };
doClearTest(clientBufferWrapper, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data, 4);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2341,11 +2351,11 @@ TEST_F(IOSurfaceClientBufferTest, ReadFromBGRA8888IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[4] = { 3, 2, 1, 4 };
doSampleTest(clientBufferWrapper, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data, 4);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2355,11 +2365,11 @@ TEST_F(IOSurfaceClientBufferTest, RenderToRGBX8888IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[3] = { 1, 2, 3 };
doClearTest(clientBufferWrapper, GL_RGB, GL_UNSIGNED_BYTE, data, 3);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2369,11 +2379,11 @@ TEST_F(IOSurfaceClientBufferTest, ReadFromRGBX8888IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[3] = { 1, 2, 3 };
doSampleTest(clientBufferWrapper, GL_RGB, GL_UNSIGNED_BYTE, data, 3);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2383,11 +2393,11 @@ TEST_F(IOSurfaceClientBufferTest, RenderToRG88IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[2] = { 1, 2 };
doClearTest(clientBufferWrapper, GL_RG, GL_UNSIGNED_BYTE, data, 2);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2397,11 +2407,11 @@ TEST_F(IOSurfaceClientBufferTest, ReadFromRG88IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[2] = { 1, 2 };
doSampleTest(clientBufferWrapper, GL_RG, GL_UNSIGNED_BYTE, data, 2);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2411,11 +2421,11 @@ TEST_F(IOSurfaceClientBufferTest, RenderToR8IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[1] = { 1 };
doClearTest(clientBufferWrapper, GL_RED, GL_UNSIGNED_BYTE, data, 1);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2425,11 +2435,11 @@ TEST_F(IOSurfaceClientBufferTest, ReadFromR8IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
unsigned char data[1] = { 1 };
doSampleTest(clientBufferWrapper, GL_RED, GL_UNSIGNED_BYTE, data, 1);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2439,11 +2449,11 @@ TEST_F(IOSurfaceClientBufferTest, RenderToR16IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
uint16_t data[1] = { 257 };
doClearTest(clientBufferWrapper, GL_R16UI, GL_UNSIGNED_SHORT, data, 2);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2453,11 +2463,11 @@ TEST_F(IOSurfaceClientBufferTest, ReadFromR16IOSurface)
{
Initialize(3, false);
{ // EGLClientBufferWrapper scope
{ // EGLClientBufferWrapper scope
EGLClientBufferWrapper clientBufferWrapper;
uint16_t data[1] = { 257 };
doSampleTest(clientBufferWrapper, GL_R16UI, GL_UNSIGNED_SHORT, data, 1);
} // end of EGLClientBufferWrapper scope
} // end of EGLClientBufferWrapper scope
Uninitialize();
}
......@@ -2474,14 +2484,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// Success case
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2495,13 +2513,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// Missing EGL_WIDTH
{
const EGLint attribs[] = {
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2512,13 +2537,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// Missing EGL_HEIGHT
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2529,13 +2561,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// Missing EGL_IOSURFACE_PLANE_ANGLE
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2547,13 +2586,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// eglCreatePbufferFromClientBuffer
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2564,13 +2610,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// Missing EGL_TEXTURE_INTERNAL_FORMAT_ANGLE
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2582,13 +2635,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// eglCreatePbufferFromClientBuffer
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2599,13 +2659,20 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
// Missing EGL_TEXTURE_TYPE_ANGLE
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2628,14 +2695,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// Success case
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2649,14 +2724,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_TEXTURE_FORMAT must be EGL_TEXTURE_RGBA
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGB,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2667,14 +2750,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_WIDTH must be at least 1
{
const EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
0,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2685,14 +2776,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_HEIGHT must be at least 1
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 0,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
0,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2704,14 +2803,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_WIDTH must be at most the width of the IOSurface
{
const EGLint attribs[] = {
EGL_WIDTH, 11,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
11,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2722,14 +2829,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_HEIGHT must be at most the height of the IOSurface
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 11,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
11,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2740,14 +2855,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_IOSURFACE_PLANE_ANGLE must less than the number of planes of the IOSurface
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 1,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
1,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2759,14 +2882,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_TEXTURE_FORMAT must be at EGL_TEXTURE_RECTANGLE_ANGLE
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_2D,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2777,14 +2908,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// EGL_IOSURFACE_PLANE_ANGLE must be at least 0
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, -1,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_BGRA_EXT,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
-1,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_BGRA_EXT,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2795,14 +2934,22 @@ TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
// The internal format / type most be listed in the table
{
const EGLint attribs[] = {
EGL_WIDTH, 10,
EGL_HEIGHT, 10,
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_RGBA,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
EGL_WIDTH,
10,
EGL_HEIGHT,
10,
EGL_IOSURFACE_PLANE_ANGLE,
0,
EGL_TEXTURE_TARGET,
EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
GL_RGBA,
EGL_TEXTURE_FORMAT,
EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE,
GL_UNSIGNED_BYTE,
EGL_NONE,
EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
......@@ -2831,4 +2978,3 @@ TEST_F(IOSurfaceClientBufferTest, MakeCurrentAllowed)
Uninitialize();
}
......@@ -14,8 +14,8 @@
#include "System/Half.hpp"
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <cstdlib>
......@@ -48,9 +48,9 @@ unsigned int RGB9E5_reference(float r, float g, float b)
constexpr int g_sharedexp_maxexponent = 31;
constexpr float g_sharedexp_max =
((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
static_cast<float>(1 << g_sharedexp_mantissabits)) *
static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
static_cast<float>(1 << g_sharedexp_mantissabits)) *
static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
const float red_c = clamp0hi(r, g_sharedexp_max);
const float green_c = clamp0hi(g, g_sharedexp_max);
......
......@@ -14,34 +14,37 @@
#include "System/Memory.hpp"
#ifdef __linux__
#include "System/Linux/MemFd.hpp"
# include "System/Linux/MemFd.hpp"
#endif
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <cstdlib>
using namespace sw;
#ifdef __linux__
TEST(MemFd, DefaultConstructor) {
TEST(MemFd, DefaultConstructor)
{
LinuxMemFd memfd;
ASSERT_FALSE(memfd.isValid());
ASSERT_EQ(-1, memfd.exportFd());
}
TEST(MemFd, AllocatingConstructor) {
TEST(MemFd, AllocatingConstructor)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd("test-region", kRegionSize);
ASSERT_TRUE(memfd.isValid());
ASSERT_GE(memfd.fd(), 0);
void* addr = memfd.mapReadWrite(0, kRegionSize);
void *addr = memfd.mapReadWrite(0, kRegionSize);
ASSERT_TRUE(addr);
memfd.unmap(addr, kRegionSize);
}
TEST(MemFd, ExplicitAllocation) {
TEST(MemFd, ExplicitAllocation)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd;
ASSERT_FALSE(memfd.isValid());
......@@ -50,7 +53,8 @@ TEST(MemFd, ExplicitAllocation) {
ASSERT_TRUE(memfd.isValid());
}
TEST(MemFd, Close) {
TEST(MemFd, Close)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd("test-region", kRegionSize);
ASSERT_TRUE(memfd.isValid());
......@@ -61,12 +65,13 @@ TEST(MemFd, Close) {
::close(fd);
}
TEST(MemFd, ExportImportFd) {
TEST(MemFd, ExportImportFd)
{
const size_t kRegionSize = sw::memoryPageSize() * 8;
LinuxMemFd memfd("test-region1", kRegionSize);
auto* addr = reinterpret_cast<uint8_t*>(memfd.mapReadWrite(0, kRegionSize));
auto *addr = reinterpret_cast<uint8_t *>(memfd.mapReadWrite(0, kRegionSize));
ASSERT_TRUE(addr);
for (size_t n = 0; n < kRegionSize; ++n)
for(size_t n = 0; n < kRegionSize; ++n)
{
addr[n] = static_cast<uint8_t>(n);
}
......@@ -77,9 +82,9 @@ TEST(MemFd, ExportImportFd) {
LinuxMemFd memfd2;
memfd2.importFd(fd);
ASSERT_TRUE(memfd2.isValid());
addr = reinterpret_cast<uint8_t*>(memfd2.mapReadWrite(0, kRegionSize));
addr = reinterpret_cast<uint8_t *>(memfd2.mapReadWrite(0, kRegionSize));
ASSERT_TRUE(addr);
for (size_t n = 0; n < kRegionSize; ++n)
for(size_t n = 0; n < kRegionSize; ++n)
{
ASSERT_EQ(addr[n], static_cast<uint8_t>(n)) << "# " << n;
}
......
......@@ -16,153 +16,158 @@
#include "Driver.hpp"
Device::Device()
: driver(nullptr),
device(nullptr),
physicalDevice(nullptr),
queueFamilyIndex(0) {}
: driver(nullptr)
, device(nullptr)
, physicalDevice(nullptr)
, queueFamilyIndex(0)
{}
Device::Device(
Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex)
: driver(driver),
device(device),
physicalDevice(physicalDevice),
queueFamilyIndex(queueFamilyIndex) {}
Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex)
: driver(driver)
, device(device)
, physicalDevice(physicalDevice)
, queueFamilyIndex(queueFamilyIndex)
{}
Device::~Device()
{
if (device != nullptr)
if(device != nullptr)
{
driver->vkDeviceWaitIdle(device);
driver->vkDestroyDevice(device, nullptr);
}
}
bool Device::IsValid() const { return device != nullptr; }
bool Device::IsValid() const
{
return device != nullptr;
}
VkResult Device::CreateComputeDevice(
Driver const *driver, VkInstance instance, std::unique_ptr<Device> &out)
Driver const *driver, VkInstance instance, std::unique_ptr<Device> &out)
{
VkResult result;
VkResult result;
// Gather all physical devices
std::vector<VkPhysicalDevice> physicalDevices;
result = GetPhysicalDevices(driver, instance, physicalDevices);
if (result != VK_SUCCESS)
{
// Gather all physical devices
std::vector<VkPhysicalDevice> physicalDevices;
result = GetPhysicalDevices(driver, instance, physicalDevices);
if(result != VK_SUCCESS)
{
return result;
}
// Inspect each physical device's queue families for compute support.
for (auto physicalDevice : physicalDevices)
{
int queueFamilyIndex = GetComputeQueueFamilyIndex(driver, physicalDevice);
if (queueFamilyIndex < 0)
{
continue;
}
const float queuePrioritory = 1.0f;
const VkDeviceQueueCreateInfo deviceQueueCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)queueFamilyIndex, // queueFamilyIndex
1, // queueCount
&queuePrioritory, // pQueuePriorities
};
const VkDeviceCreateInfo deviceCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // queueCreateInfoCount
&deviceQueueCreateInfo, // pQueueCreateInfos
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
nullptr, // pEnabledFeatures
};
VkDevice device;
result = driver->vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
if (result != VK_SUCCESS)
{
return result;
}
}
// Inspect each physical device's queue families for compute support.
for(auto physicalDevice : physicalDevices)
{
int queueFamilyIndex = GetComputeQueueFamilyIndex(driver, physicalDevice);
if(queueFamilyIndex < 0)
{
continue;
}
const float queuePrioritory = 1.0f;
const VkDeviceQueueCreateInfo deviceQueueCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)queueFamilyIndex, // queueFamilyIndex
1, // queueCount
&queuePrioritory, // pQueuePriorities
};
const VkDeviceCreateInfo deviceCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // queueCreateInfoCount
&deviceQueueCreateInfo, // pQueueCreateInfos
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
nullptr, // pEnabledFeatures
};
VkDevice device;
result = driver->vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
if(result != VK_SUCCESS)
{
return result;
}
out.reset(new Device(driver, device, physicalDevice, static_cast<uint32_t>(queueFamilyIndex)));
return VK_SUCCESS;
}
return VK_SUCCESS;
}
return VK_SUCCESS;
return VK_SUCCESS;
}
int Device::GetComputeQueueFamilyIndex(
Driver const *driver, VkPhysicalDevice device)
Driver const *driver, VkPhysicalDevice device)
{
auto properties = GetPhysicalDeviceQueueFamilyProperties(driver, device);
for (uint32_t i = 0; i < properties.size(); i++)
{
if ((properties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) != 0)
{
return static_cast<int>(i);
}
}
return -1;
auto properties = GetPhysicalDeviceQueueFamilyProperties(driver, device);
for(uint32_t i = 0; i < properties.size(); i++)
{
if((properties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) != 0)
{
return static_cast<int>(i);
}
}
return -1;
}
std::vector<VkQueueFamilyProperties>
Device::GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device)
Device::GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device)
{
std::vector<VkQueueFamilyProperties> out;
uint32_t count = 0;
driver->vkGetPhysicalDeviceQueueFamilyProperties(device, &count, nullptr);
out.resize(count);
driver->vkGetPhysicalDeviceQueueFamilyProperties(device, &count, out.data());
return out;
std::vector<VkQueueFamilyProperties> out;
uint32_t count = 0;
driver->vkGetPhysicalDeviceQueueFamilyProperties(device, &count, nullptr);
out.resize(count);
driver->vkGetPhysicalDeviceQueueFamilyProperties(device, &count, out.data());
return out;
}
VkResult Device::GetPhysicalDevices(
const Driver* driver, VkInstance instance,
std::vector<VkPhysicalDevice>& out)
const Driver *driver, VkInstance instance,
std::vector<VkPhysicalDevice> &out)
{
uint32_t count = 0;
VkResult result = driver->vkEnumeratePhysicalDevices(instance, &count, 0);
if (result != VK_SUCCESS)
{
return result;
}
out.resize(count);
return driver->vkEnumeratePhysicalDevices(instance, &count, out.data());
uint32_t count = 0;
VkResult result = driver->vkEnumeratePhysicalDevices(instance, &count, 0);
if(result != VK_SUCCESS)
{
return result;
}
out.resize(count);
return driver->vkEnumeratePhysicalDevices(instance, &count, out.data());
}
VkResult Device::CreateStorageBuffer(
VkDeviceMemory memory, VkDeviceSize size,
VkDeviceSize offset, VkBuffer* out) const
VkDeviceMemory memory, VkDeviceSize size,
VkDeviceSize offset, VkBuffer *out) const
{
const VkBufferCreateInfo info = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
size, // size
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, // usage
VK_SHARING_MODE_EXCLUSIVE, // sharingMode
0, // queueFamilyIndexCount
nullptr, // pQueueFamilyIndices
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
size, // size
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, // usage
VK_SHARING_MODE_EXCLUSIVE, // sharingMode
0, // queueFamilyIndexCount
nullptr, // pQueueFamilyIndices
};
VkBuffer buffer;
VkResult result = driver->vkCreateBuffer(device, &info, 0, &buffer);
if (result != VK_SUCCESS)
if(result != VK_SUCCESS)
{
return result;
}
result = driver->vkBindBufferMemory(device, buffer, memory, offset);
if (result != VK_SUCCESS)
if(result != VK_SUCCESS)
{
return result;
}
......@@ -177,14 +182,14 @@ void Device::DestroyBuffer(VkBuffer buffer) const
}
VkResult Device::CreateShaderModule(
const std::vector<uint32_t>& spirv, VkShaderModule* out) const
const std::vector<uint32_t> &spirv, VkShaderModule *out) const
{
VkShaderModuleCreateInfo info = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
spirv.size() * 4, // codeSize
spirv.data(), // pCode
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
spirv.size() * 4, // codeSize
spirv.data(), // pCode
};
return driver->vkCreateShaderModule(device, &info, 0, out);
}
......@@ -195,15 +200,15 @@ void Device::DestroyShaderModule(VkShaderModule shaderModule) const
}
VkResult Device::CreateDescriptorSetLayout(
const std::vector<VkDescriptorSetLayoutBinding>& bindings,
VkDescriptorSetLayout* out) const
const std::vector<VkDescriptorSetLayoutBinding> &bindings,
VkDescriptorSetLayout *out) const
{
VkDescriptorSetLayoutCreateInfo info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)bindings.size(), // bindingCount
bindings.data(), // pBindings
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)bindings.size(), // bindingCount
bindings.data(), // pBindings
};
return driver->vkCreateDescriptorSetLayout(device, &info, 0, out);
......@@ -215,16 +220,16 @@ void Device::DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayou
}
VkResult Device::CreatePipelineLayout(
VkDescriptorSetLayout layout, VkPipelineLayout* out) const
VkDescriptorSetLayout layout, VkPipelineLayout *out) const
{
VkPipelineLayoutCreateInfo info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // setLayoutCount
&layout, // pSetLayouts
0, // pushConstantRangeCount
nullptr, // pPushConstantRanges
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // setLayoutCount
&layout, // pSetLayouts
0, // pushConstantRangeCount
nullptr, // pPushConstantRanges
};
return driver->vkCreatePipelineLayout(device, &info, 0, out);
......@@ -236,26 +241,26 @@ void Device::DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const
}
VkResult Device::CreateComputePipeline(
VkShaderModule module, VkPipelineLayout pipelineLayout,
VkPipeline* out) const
VkShaderModule module, VkPipelineLayout pipelineLayout,
VkPipeline *out) const
{
VkComputePipelineCreateInfo info = {
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
{
// stage
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
VK_SHADER_STAGE_COMPUTE_BIT, // stage
module, // module
"main", // pName
nullptr, // pSpecializationInfo
// stage
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
VK_SHADER_STAGE_COMPUTE_BIT, // stage
module, // module
"main", // pName
nullptr, // pSpecializationInfo
},
pipelineLayout, // layout
0, // basePipelineHandle
0, // basePipelineIndex
pipelineLayout, // layout
0, // basePipelineHandle
0, // basePipelineIndex
};
return driver->vkCreateComputePipelines(device, 0, 1, &info, 0, out);
......@@ -267,20 +272,20 @@ void Device::DestroyPipeline(VkPipeline pipeline) const
}
VkResult Device::CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
VkDescriptorPool* out) const
VkDescriptorPool *out) const
{
VkDescriptorPoolSize size = {
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // type
descriptorCount, // descriptorCount
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // type
descriptorCount, // descriptorCount
};
VkDescriptorPoolCreateInfo info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // maxSets
1, // poolSizeCount
&size, // pPoolSizes
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
1, // maxSets
1, // poolSizeCount
&size, // pPoolSizes
};
return driver->vkCreateDescriptorPool(device, &info, 0, out);
......@@ -292,58 +297,58 @@ void Device::DestroyDescriptorPool(VkDescriptorPool descriptorPool) const
}
VkResult Device::AllocateDescriptorSet(
VkDescriptorPool pool, VkDescriptorSetLayout layout,
VkDescriptorSet* out) const
VkDescriptorPool pool, VkDescriptorSetLayout layout,
VkDescriptorSet *out) const
{
VkDescriptorSetAllocateInfo info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
nullptr, // pNext
pool, // descriptorPool
1, // descriptorSetCount
&layout, // pSetLayouts
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
nullptr, // pNext
pool, // descriptorPool
1, // descriptorSetCount
&layout, // pSetLayouts
};
return driver->vkAllocateDescriptorSets(device, &info, out);
}
void Device::UpdateStorageBufferDescriptorSets(
VkDescriptorSet descriptorSet,
const std::vector<VkDescriptorBufferInfo>& bufferInfos) const
VkDescriptorSet descriptorSet,
const std::vector<VkDescriptorBufferInfo> &bufferInfos) const
{
std::vector<VkWriteDescriptorSet> writes;
writes.reserve(bufferInfos.size());
for (uint32_t i = 0; i < bufferInfos.size(); i++)
for(uint32_t i = 0; i < bufferInfos.size(); i++)
{
writes.push_back(VkWriteDescriptorSet{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptorSet, // dstSet
i, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
nullptr, // pImageInfo
&bufferInfos[i], // pBufferInfo
nullptr, // pTexelBufferView
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptorSet, // dstSet
i, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
nullptr, // pImageInfo
&bufferInfos[i], // pBufferInfo
nullptr, // pTexelBufferView
});
}
driver->vkUpdateDescriptorSets(device, writes.size(), writes.data(), 0, nullptr);
}
VkResult Device::AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const
VkResult Device::AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory *out) const
{
VkPhysicalDeviceMemoryProperties properties;
driver->vkGetPhysicalDeviceMemoryProperties(physicalDevice, &properties);
for(uint32_t type = 0; type < properties.memoryTypeCount; type++)
{
if ((flags & properties.memoryTypes[type].propertyFlags) == 0)
if((flags & properties.memoryTypes[type].propertyFlags) == 0)
{
continue; // Type mismatch
}
if (size > properties.memoryHeaps[properties.memoryTypes[type].heapIndex].size)
if(size > properties.memoryHeaps[properties.memoryTypes[type].heapIndex].size)
{
continue; // Too small.
}
......@@ -358,7 +363,7 @@ VkResult Device::AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDevi
return driver->vkAllocateMemory(device, &info, 0, out);
}
return VK_ERROR_OUT_OF_DEVICE_MEMORY; // TODO: Change to something not made up?
return VK_ERROR_OUT_OF_DEVICE_MEMORY; // TODO: Change to something not made up?
}
void Device::FreeMemory(VkDeviceMemory memory) const
......@@ -367,7 +372,7 @@ void Device::FreeMemory(VkDeviceMemory memory) const
}
VkResult Device::MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const
{
return driver->vkMapMemory(device, memory, offset, size, flags, ppData);
}
......@@ -377,33 +382,33 @@ void Device::UnmapMemory(VkDeviceMemory memory) const
driver->vkUnmapMemory(device, memory);
}
VkResult Device::CreateCommandPool(VkCommandPool* out) const
VkResult Device::CreateCommandPool(VkCommandPool *out) const
{
VkCommandPoolCreateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
queueFamilyIndex, // queueFamilyIndex
};
return driver->vkCreateCommandPool(device, &info, 0, out);
VkCommandPoolCreateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
queueFamilyIndex, // queueFamilyIndex
};
return driver->vkCreateCommandPool(device, &info, 0, out);
}
void Device::DestroyCommandPool(VkCommandPool commandPool) const
{
return driver->vkDestroyCommandPool(device, commandPool, nullptr);
return driver->vkDestroyCommandPool(device, commandPool, nullptr);
}
VkResult Device::AllocateCommandBuffer(
VkCommandPool pool, VkCommandBuffer* out) const
VkCommandPool pool, VkCommandBuffer *out) const
{
VkCommandBufferAllocateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
pool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1, // commandBufferCount
};
return driver->vkAllocateCommandBuffers(device, &info, out);
VkCommandBufferAllocateInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
pool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1, // commandBufferCount
};
return driver->vkAllocateCommandBuffers(device, &info, out);
}
void Device::FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer)
......@@ -412,40 +417,40 @@ void Device::FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer)
}
VkResult Device::BeginCommandBuffer(
VkCommandBufferUsageFlags usage, VkCommandBuffer commandBuffer) const
VkCommandBufferUsageFlags usage, VkCommandBuffer commandBuffer) const
{
VkCommandBufferBeginInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // sType
nullptr, // pNext
usage, // flags
nullptr, // pInheritanceInfo
};
return driver->vkBeginCommandBuffer(commandBuffer, &info);
VkCommandBufferBeginInfo info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // sType
nullptr, // pNext
usage, // flags
nullptr, // pInheritanceInfo
};
return driver->vkBeginCommandBuffer(commandBuffer, &info);
}
VkResult Device::QueueSubmitAndWait(VkCommandBuffer commandBuffer) const
{
VkQueue queue;
driver->vkGetDeviceQueue(device, queueFamilyIndex, 0, &queue);
VkSubmitInfo info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // sType
nullptr, // pNext
0, // waitSemaphoreCount
nullptr, // pWaitSemaphores
nullptr, // pWaitDstStageMask
1, // commandBufferCount
&commandBuffer, // pCommandBuffers
0, // signalSemaphoreCount
nullptr, // pSignalSemaphores
};
VkResult result = driver->vkQueueSubmit(queue, 1, &info, 0);
if (result != VK_SUCCESS)
{
return result;
}
return driver->vkQueueWaitIdle(queue);
VkQueue queue;
driver->vkGetDeviceQueue(device, queueFamilyIndex, 0, &queue);
VkSubmitInfo info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // sType
nullptr, // pNext
0, // waitSemaphoreCount
nullptr, // pWaitSemaphores
nullptr, // pWaitDstStageMask
1, // commandBufferCount
&commandBuffer, // pCommandBuffers
0, // signalSemaphoreCount
nullptr, // pSignalSemaphores
};
VkResult result = driver->vkQueueSubmit(queue, 1, &info, 0);
if(result != VK_SUCCESS)
{
return result;
}
return driver->vkQueueWaitIdle(queue);
}
......@@ -35,7 +35,7 @@ public:
// returned (as there was no Vulkan error), but calling Device::IsValid()
// on this device will return false.
static VkResult CreateComputeDevice(
Driver const *driver, VkInstance instance, std::unique_ptr<Device>& out);
Driver const *driver, VkInstance instance, std::unique_ptr<Device> &out);
// IsValid returns true if the Device is initialized and can be used.
bool IsValid() const;
......@@ -44,7 +44,7 @@ public:
// VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and
// VK_SHARING_MODE_EXCLUSIVE sharing mode.
VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size,
VkDeviceSize offset, VkBuffer *out) const;
VkDeviceSize offset, VkBuffer *out) const;
// DestroyBuffer destroys a VkBuffer.
void DestroyBuffer(VkBuffer buffer) const;
......@@ -52,7 +52,7 @@ public:
// CreateShaderModule creates a new shader module with the given SPIR-V
// code.
VkResult CreateShaderModule(const std::vector<uint32_t> &spirv,
VkShaderModule *out) const;
VkShaderModule *out) const;
// DestroyShaderModule destroys a VkShaderModule.
void DestroyShaderModule(VkShaderModule shaderModule) const;
......@@ -60,15 +60,15 @@ public:
// CreateDescriptorSetLayout creates a new descriptor set layout with the
// given bindings.
VkResult CreateDescriptorSetLayout(
const std::vector<VkDescriptorSetLayoutBinding> &bindings,
VkDescriptorSetLayout *out) const;
const std::vector<VkDescriptorSetLayoutBinding> &bindings,
VkDescriptorSetLayout *out) const;
// DestroyDescriptorSetLayout destroys a VkDescriptorSetLayout.
void DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayout) const;
// CreatePipelineLayout creates a new single set descriptor set layout.
VkResult CreatePipelineLayout(VkDescriptorSetLayout layout,
VkPipelineLayout *out) const;
VkPipelineLayout *out) const;
// DestroyPipelineLayout destroys a VkPipelineLayout.
void DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const;
......@@ -76,8 +76,8 @@ public:
// CreateComputePipeline creates a new compute pipeline with the entry point
// "main".
VkResult CreateComputePipeline(VkShaderModule module,
VkPipelineLayout pipelineLayout,
VkPipeline *out) const;
VkPipelineLayout pipelineLayout,
VkPipeline *out) const;
// DestroyPipeline destroys a graphics or compute pipeline.
void DestroyPipeline(VkPipeline pipeline) const;
......@@ -85,7 +85,7 @@ public:
// CreateStorageBufferDescriptorPool creates a new descriptor pool that can
// hold descriptorCount storage buffers.
VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount,
VkDescriptorPool *out) const;
VkDescriptorPool *out) const;
// DestroyDescriptorPool destroys the VkDescriptorPool.
void DestroyDescriptorPool(VkDescriptorPool descriptorPool) const;
......@@ -93,38 +93,38 @@ public:
// AllocateDescriptorSet allocates a single descriptor set with the given
// layout from pool.
VkResult AllocateDescriptorSet(VkDescriptorPool pool,
VkDescriptorSetLayout layout,
VkDescriptorSet *out) const;
VkDescriptorSetLayout layout,
VkDescriptorSet *out) const;
// UpdateStorageBufferDescriptorSets updates the storage buffers in
// descriptorSet with the given list of VkDescriptorBufferInfos.
void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet,
const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
const std::vector<VkDescriptorBufferInfo> &bufferInfos) const;
// AllocateMemory allocates size bytes from a memory heap that has all the
// given flag bits set.
// If memory could not be allocated from any heap then
// VK_ERROR_OUT_OF_DEVICE_MEMORY is returned.
VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const;
VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory *out) const;
// FreeMemory frees the VkDeviceMemory.
void FreeMemory(VkDeviceMemory memory) const;
// MapMemory wraps vkMapMemory, supplying the first VkDevice parameter.
VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset,
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const;
// UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter.
void UnmapMemory(VkDeviceMemory memory) const;
// CreateCommandPool creates a new command pool.
VkResult CreateCommandPool(VkCommandPool* out) const;
VkResult CreateCommandPool(VkCommandPool *out) const;
// DestroyCommandPool destroys a VkCommandPool.
void DestroyCommandPool(VkCommandPool commandPool) const;
// AllocateCommandBuffer creates a new command buffer with a primary level.
VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer* out) const;
VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer *out) const;
// FreeCommandBuffer frees the VkCommandBuffer.
void FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer);
......@@ -137,19 +137,18 @@ public:
VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const;
static VkResult GetPhysicalDevices(
Driver const *driver, VkInstance instance,
std::vector<VkPhysicalDevice> &out);
Driver const *driver, VkInstance instance,
std::vector<VkPhysicalDevice> &out);
static int GetComputeQueueFamilyIndex(
Driver const *driver, VkPhysicalDevice device);
Driver const *driver, VkPhysicalDevice device);
private:
Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
static std::vector<VkQueueFamilyProperties>
GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device);
GetPhysicalDeviceQueueFamilyProperties(
Driver const *driver, VkPhysicalDevice device);
Driver const *driver;
VkDevice device;
......
......@@ -15,26 +15,27 @@
#include "Driver.hpp"
#if defined(_WIN32)
# include "Windows.h"
# define OS_WINDOWS 1
# include "Windows.h"
# define OS_WINDOWS 1
#elif defined(__APPLE__)
# include "dlfcn.h"
# define OS_MAC 1
# include "dlfcn.h"
# define OS_MAC 1
#elif defined(__ANDROID__)
# include "dlfcn.h"
# define OS_ANDROID 1
# include "dlfcn.h"
# define OS_ANDROID 1
#elif defined(__linux__)
# include "dlfcn.h"
# define OS_LINUX 1
# include "dlfcn.h"
# define OS_LINUX 1
#elif defined(__Fuchsia__)
# include <zircon/dlfcn.h>
# define OS_FUCHSIA 1
# include <zircon/dlfcn.h>
# define OS_FUCHSIA 1
#else
# error Unimplemented platform
# error Unimplemented platform
#endif
Driver::Driver() : vk_icdGetInstanceProcAddr(nullptr), dll(nullptr)
{
Driver::Driver()
: vk_icdGetInstanceProcAddr(nullptr)
, dll(nullptr){
#define VK_GLOBAL(N, R, ...) N = nullptr
#include "VkGlobalFuncs.hpp"
#undef VK_GLOBAL
......@@ -42,43 +43,43 @@ Driver::Driver() : vk_icdGetInstanceProcAddr(nullptr), dll(nullptr)
#define VK_INSTANCE(N, R, ...) N = nullptr
#include "VkInstanceFuncs.hpp"
#undef VK_INSTANCE
}
}
Driver::~Driver()
Driver::~Driver()
{
unload();
unload();
}
bool Driver::loadSwiftShader()
{
#if OS_WINDOWS
#if !defined(STANDALONE)
// The DLL is delay loaded (see BUILD.gn), so we can load
// the correct ones from Chrome's swiftshader subdirectory.
HMODULE libvulkan = LoadLibraryA("swiftshader\\libvulkan.dll");
EXPECT_NE((HMODULE)NULL, libvulkan);
return true;
#elif defined(NDEBUG)
#if defined(_WIN64)
return load("./build/Release_x64/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#else
return load("./build/Release_Win32/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#endif
#else
#if defined(_WIN64)
return load("./build/Debug_x64/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#else
return load("./build/Debug_Win32/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
#endif
#endif
# if !defined(STANDALONE)
// The DLL is delay loaded (see BUILD.gn), so we can load
// the correct ones from Chrome's swiftshader subdirectory.
HMODULE libvulkan = LoadLibraryA("swiftshader\\libvulkan.dll");
EXPECT_NE((HMODULE)NULL, libvulkan);
return true;
# elif defined(NDEBUG)
# if defined(_WIN64)
return load("./build/Release_x64/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# else
return load("./build/Release_Win32/vk_swiftshader.dll") ||
load("./build/Release/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# endif
# else
# if defined(_WIN64)
return load("./build/Debug_x64/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# else
return load("./build/Debug_Win32/vk_swiftshader.dll") ||
load("./build/Debug/vk_swiftshader.dll") ||
load("./vk_swiftshader.dll");
# endif
# endif
#elif OS_MAC
return load("./build/Darwin/libvk_swiftshader.dylib") ||
load("swiftshader/libvk_swiftshader.dylib") ||
......@@ -91,65 +92,65 @@ bool Driver::loadSwiftShader()
#elif OS_ANDROID || OS_FUCHSIA
return load("libvk_swiftshader.so");
#else
#error Unimplemented platform
# error Unimplemented platform
#endif
}
bool Driver::loadSystem()
{
#if OS_LINUX
return load("libvulkan.so.1");
return load("libvulkan.so.1");
#else
return false;
return false;
#endif
}
bool Driver::load(const char* path)
bool Driver::load(const char *path)
{
#if OS_WINDOWS
dll = LoadLibraryA(path);
dll = LoadLibraryA(path);
#elif(OS_MAC || OS_LINUX || OS_ANDROID || OS_FUCHSIA)
dll = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
dll = dlopen(path, RTLD_LAZY | RTLD_LOCAL);
#else
return false;
return false;
#endif
if(dll == nullptr)
{
return false;
}
// Is the driver an ICD?
if(!lookup(&vk_icdGetInstanceProcAddr, "vk_icdGetInstanceProcAddr"))
{
// Nope, attempt to use the loader version.
if(!lookup(&vk_icdGetInstanceProcAddr, "vkGetInstanceProcAddr"))
{
return false;
}
}
#define VK_GLOBAL(N, R, ...) \
if(auto pfn = vk_icdGetInstanceProcAddr(nullptr, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
}
if(dll == nullptr)
{
return false;
}
// Is the driver an ICD?
if(!lookup(&vk_icdGetInstanceProcAddr, "vk_icdGetInstanceProcAddr"))
{
// Nope, attempt to use the loader version.
if(!lookup(&vk_icdGetInstanceProcAddr, "vkGetInstanceProcAddr"))
{
return false;
}
}
#define VK_GLOBAL(N, R, ...) \
if(auto pfn = vk_icdGetInstanceProcAddr(nullptr, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
}
#include "VkGlobalFuncs.hpp"
#undef VK_GLOBAL
return true;
return true;
}
void Driver::unload()
{
if(!isLoaded())
{
return;
}
if(!isLoaded())
{
return;
}
#if OS_WINDOWS
FreeLibrary((HMODULE)dll);
#elif (OS_LINUX || OS_FUCHSIA)
dlclose(dll);
FreeLibrary((HMODULE)dll);
#elif(OS_LINUX || OS_FUCHSIA)
dlclose(dll);
#endif
#define VK_GLOBAL(N, R, ...) N = nullptr
......@@ -163,38 +164,38 @@ void Driver::unload()
bool Driver::isLoaded() const
{
return dll != nullptr;
return dll != nullptr;
}
bool Driver::resolve(VkInstance instance)
{
if(!isLoaded())
{
return false;
}
if(!isLoaded())
{
return false;
}
#define VK_INSTANCE(N, R, ...) \
if(auto pfn = vk_icdGetInstanceProcAddr(instance, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
} \
else \
{ \
return false; \
}
if(auto pfn = vk_icdGetInstanceProcAddr(instance, #N)) \
{ \
N = reinterpret_cast<decltype(N)>(pfn); \
} \
else \
{ \
return false; \
}
#include "VkInstanceFuncs.hpp"
#undef VK_INSTANCE
return true;
return true;
}
void* Driver::lookup(const char* name)
void *Driver::lookup(const char *name)
{
#if OS_WINDOWS
return GetProcAddress((HMODULE)dll, name);
return GetProcAddress((HMODULE)dll, name);
#elif(OS_MAC || OS_LINUX || OS_ANDROID || OS_FUCHSIA)
return dlsym(dll, name);
return dlsym(dll, name);
#else
return nullptr;
return nullptr;
#endif
}
......@@ -20,69 +20,69 @@
class Driver
{
public:
Driver();
~Driver();
Driver();
~Driver();
// loadSwiftShader attempts to load the SwiftShader vulkan driver.
// returns true on success, false on failure.
bool loadSwiftShader();
// loadSwiftShader attempts to load the SwiftShader vulkan driver.
// returns true on success, false on failure.
bool loadSwiftShader();
// loadSystem attempts to load the system's vulkan driver.
// returns true on success, false on failure.
bool loadSystem();
// loadSystem attempts to load the system's vulkan driver.
// returns true on success, false on failure.
bool loadSystem();
// load attempts to load the vulkan driver from the given path.
// returns true on success, false on failure.
bool load(const char* path);
// load attempts to load the vulkan driver from the given path.
// returns true on success, false on failure.
bool load(const char *path);
// unloads the currently loaded driver.
// No-op if no driver is currently loaded.
void unload();
// unloads the currently loaded driver.
// No-op if no driver is currently loaded.
void unload();
// isLoaded returns true if the driver is currently loaded.
bool isLoaded() const;
// isLoaded returns true if the driver is currently loaded.
bool isLoaded() const;
// resolve all the functions for the given VkInstance.
bool resolve(VkInstance);
// resolve all the functions for the given VkInstance.
bool resolve(VkInstance);
VKAPI_ATTR PFN_vkVoidFunction(VKAPI_CALL* vk_icdGetInstanceProcAddr)(VkInstance instance, const char* pName);
VKAPI_ATTR PFN_vkVoidFunction(VKAPI_CALL *vk_icdGetInstanceProcAddr)(VkInstance instance, const char *pName);
// Global vulkan function pointers.
#define VK_GLOBAL(N, R, ...) VKAPI_ATTR R (VKAPI_CALL *N)(__VA_ARGS__)
// Global vulkan function pointers.
#define VK_GLOBAL(N, R, ...) VKAPI_ATTR R(VKAPI_CALL *N)(__VA_ARGS__)
#include "VkGlobalFuncs.hpp"
#undef VK_GLOBAL
// Per-instance vulkan function pointers.
#define VK_INSTANCE(N, R, ...) VKAPI_ATTR R (VKAPI_CALL *N)(__VA_ARGS__)
// Per-instance vulkan function pointers.
#define VK_INSTANCE(N, R, ...) VKAPI_ATTR R(VKAPI_CALL *N)(__VA_ARGS__)
#include "VkInstanceFuncs.hpp"
#undef VK_INSTANCE
private:
Driver(const Driver&) = delete;
Driver(Driver&&) = delete;
Driver& operator=(const Driver&) = delete;
Driver(const Driver &) = delete;
Driver(Driver &&) = delete;
Driver &operator=(const Driver &) = delete;
// lookup searches the loaded driver for a symbol with the given name,
// returning the address of this symbol if found, otherwise nullptr.
void* lookup(const char* name);
// lookup searches the loaded driver for a symbol with the given name,
// returning the address of this symbol if found, otherwise nullptr.
void *lookup(const char *name);
// Helper function to lookup a symbol and cast it to the appropriate type.
// Returns true if the symbol was found and assigned to ptr, otherwise
// returns false.
template<typename T>
inline bool lookup(T* ptr, const char* name);
// Helper function to lookup a symbol and cast it to the appropriate type.
// Returns true if the symbol was found and assigned to ptr, otherwise
// returns false.
template<typename T>
inline bool lookup(T *ptr, const char *name);
void* dll;
void *dll;
};
template<typename T>
bool Driver::lookup(T* ptr, const char* name)
bool Driver::lookup(T *ptr, const char *name)
{
void* sym = lookup(name);
if(sym == nullptr)
{
return false;
}
*ptr = reinterpret_cast<T>(sym);
return true;
void *sym = lookup(name);
if(sym == nullptr)
{
return false;
}
*ptr = reinterpret_cast<T>(sym);
return true;
}
\ No newline at end of file
......@@ -17,5 +17,5 @@
// TODO: Generate this list.
// VK_GLOBAL(<function name>, <return type>, <arguments>...)
VK_GLOBAL(vkCreateInstance, VkResult, const VkInstanceCreateInfo*, const VkAllocationCallbacks*, VkInstance*);
VK_GLOBAL(vkEnumerateInstanceVersion, VkResult, uint32_t*);
VK_GLOBAL(vkCreateInstance, VkResult, const VkInstanceCreateInfo *, const VkAllocationCallbacks *, VkInstance *);
VK_GLOBAL(vkEnumerateInstanceVersion, VkResult, uint32_t *);
......@@ -17,53 +17,53 @@
// TODO: Generate this list.
// VK_INSTANCE(<function name>, <return type>, <arguments>...)
VK_INSTANCE(vkAllocateCommandBuffers, VkResult, VkDevice, const VkCommandBufferAllocateInfo*, VkCommandBuffer*);
VK_INSTANCE(vkAllocateDescriptorSets, VkResult, VkDevice, const VkDescriptorSetAllocateInfo*, VkDescriptorSet*);
VK_INSTANCE(vkAllocateMemory, VkResult, VkDevice, const VkMemoryAllocateInfo*, const VkAllocationCallbacks*,
VkDeviceMemory*);
VK_INSTANCE(vkBeginCommandBuffer, VkResult, VkCommandBuffer, const VkCommandBufferBeginInfo*);
VK_INSTANCE(vkAllocateCommandBuffers, VkResult, VkDevice, const VkCommandBufferAllocateInfo *, VkCommandBuffer *);
VK_INSTANCE(vkAllocateDescriptorSets, VkResult, VkDevice, const VkDescriptorSetAllocateInfo *, VkDescriptorSet *);
VK_INSTANCE(vkAllocateMemory, VkResult, VkDevice, const VkMemoryAllocateInfo *, const VkAllocationCallbacks *,
VkDeviceMemory *);
VK_INSTANCE(vkBeginCommandBuffer, VkResult, VkCommandBuffer, const VkCommandBufferBeginInfo *);
VK_INSTANCE(vkBindBufferMemory, VkResult, VkDevice, VkBuffer, VkDeviceMemory, VkDeviceSize);
VK_INSTANCE(vkCmdBindDescriptorSets, void, VkCommandBuffer, VkPipelineBindPoint, VkPipelineLayout, uint32_t, uint32_t,
const VkDescriptorSet*, uint32_t, const uint32_t*);
const VkDescriptorSet *, uint32_t, const uint32_t *);
VK_INSTANCE(vkCmdBindPipeline, void, VkCommandBuffer, VkPipelineBindPoint, VkPipeline);
VK_INSTANCE(vkCmdDispatch, void, VkCommandBuffer, uint32_t, uint32_t, uint32_t);
VK_INSTANCE(vkCreateBuffer, VkResult, VkDevice, const VkBufferCreateInfo*, const VkAllocationCallbacks*, VkBuffer*);
VK_INSTANCE(vkCreateCommandPool, VkResult, VkDevice, const VkCommandPoolCreateInfo*, const VkAllocationCallbacks*,
VkCommandPool*);
VK_INSTANCE(vkCreateComputePipelines, VkResult, VkDevice, VkPipelineCache, uint32_t, const VkComputePipelineCreateInfo*,
const VkAllocationCallbacks*, VkPipeline*);
VK_INSTANCE(vkCreateDescriptorPool, VkResult, VkDevice, const VkDescriptorPoolCreateInfo*, const VkAllocationCallbacks*,
VkDescriptorPool*);
VK_INSTANCE(vkCreateDescriptorSetLayout, VkResult, VkDevice, const VkDescriptorSetLayoutCreateInfo*,
const VkAllocationCallbacks*, VkDescriptorSetLayout*);
VK_INSTANCE(vkCreateDevice, VkResult, VkPhysicalDevice, const VkDeviceCreateInfo*, const VkAllocationCallbacks*,
VkDevice*);
VK_INSTANCE(vkCreatePipelineLayout, VkResult, VkDevice, const VkPipelineLayoutCreateInfo*, const VkAllocationCallbacks*,
VkPipelineLayout*);
VK_INSTANCE(vkCreateShaderModule, VkResult, VkDevice, const VkShaderModuleCreateInfo*, const VkAllocationCallbacks*,
VkShaderModule*);
VK_INSTANCE(vkDestroyBuffer, void, VkDevice, VkBuffer, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyCommandPool, void, VkDevice, VkCommandPool, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyDescriptorPool, void, VkDevice, VkDescriptorPool, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyDescriptorSetLayout, void, VkDevice, VkDescriptorSetLayout, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyDevice, VkResult, VkDevice, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyInstance, void, VkInstance, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyPipeline, void, VkDevice, VkPipeline, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyPipelineLayout, void, VkDevice, VkPipelineLayout, const VkAllocationCallbacks*);
VK_INSTANCE(vkDestroyShaderModule, void, VkDevice, VkShaderModule, const VkAllocationCallbacks*);
VK_INSTANCE(vkCreateBuffer, VkResult, VkDevice, const VkBufferCreateInfo *, const VkAllocationCallbacks *, VkBuffer *);
VK_INSTANCE(vkCreateCommandPool, VkResult, VkDevice, const VkCommandPoolCreateInfo *, const VkAllocationCallbacks *,
VkCommandPool *);
VK_INSTANCE(vkCreateComputePipelines, VkResult, VkDevice, VkPipelineCache, uint32_t, const VkComputePipelineCreateInfo *,
const VkAllocationCallbacks *, VkPipeline *);
VK_INSTANCE(vkCreateDescriptorPool, VkResult, VkDevice, const VkDescriptorPoolCreateInfo *, const VkAllocationCallbacks *,
VkDescriptorPool *);
VK_INSTANCE(vkCreateDescriptorSetLayout, VkResult, VkDevice, const VkDescriptorSetLayoutCreateInfo *,
const VkAllocationCallbacks *, VkDescriptorSetLayout *);
VK_INSTANCE(vkCreateDevice, VkResult, VkPhysicalDevice, const VkDeviceCreateInfo *, const VkAllocationCallbacks *,
VkDevice *);
VK_INSTANCE(vkCreatePipelineLayout, VkResult, VkDevice, const VkPipelineLayoutCreateInfo *, const VkAllocationCallbacks *,
VkPipelineLayout *);
VK_INSTANCE(vkCreateShaderModule, VkResult, VkDevice, const VkShaderModuleCreateInfo *, const VkAllocationCallbacks *,
VkShaderModule *);
VK_INSTANCE(vkDestroyBuffer, void, VkDevice, VkBuffer, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyCommandPool, void, VkDevice, VkCommandPool, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyDescriptorPool, void, VkDevice, VkDescriptorPool, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyDescriptorSetLayout, void, VkDevice, VkDescriptorSetLayout, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyDevice, VkResult, VkDevice, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyInstance, void, VkInstance, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyPipeline, void, VkDevice, VkPipeline, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyPipelineLayout, void, VkDevice, VkPipelineLayout, const VkAllocationCallbacks *);
VK_INSTANCE(vkDestroyShaderModule, void, VkDevice, VkShaderModule, const VkAllocationCallbacks *);
VK_INSTANCE(vkEndCommandBuffer, VkResult, VkCommandBuffer);
VK_INSTANCE(vkEnumeratePhysicalDevices, VkResult, VkInstance, uint32_t*, VkPhysicalDevice*);
VK_INSTANCE(vkFreeCommandBuffers, void, VkDevice, VkCommandPool, uint32_t, const VkCommandBuffer*);
VK_INSTANCE(vkFreeMemory, void, VkDevice, VkDeviceMemory, const VkAllocationCallbacks*);
VK_INSTANCE(vkGetDeviceQueue, void, VkDevice, uint32_t, uint32_t, VkQueue*);
VK_INSTANCE(vkGetPhysicalDeviceMemoryProperties, void, VkPhysicalDevice, VkPhysicalDeviceMemoryProperties*);
VK_INSTANCE(vkGetPhysicalDeviceProperties, void, VkPhysicalDevice, VkPhysicalDeviceProperties*);
VK_INSTANCE(vkGetPhysicalDeviceProperties2, void, VkPhysicalDevice, VkPhysicalDeviceProperties2*);
VK_INSTANCE(vkGetPhysicalDeviceQueueFamilyProperties, void, VkPhysicalDevice, uint32_t*, VkQueueFamilyProperties*);
VK_INSTANCE(vkMapMemory, VkResult, VkDevice, VkDeviceMemory, VkDeviceSize, VkDeviceSize, VkMemoryMapFlags, void**);
VK_INSTANCE(vkQueueSubmit, VkResult, VkQueue, uint32_t, const VkSubmitInfo*, VkFence);
VK_INSTANCE(vkEnumeratePhysicalDevices, VkResult, VkInstance, uint32_t *, VkPhysicalDevice *);
VK_INSTANCE(vkFreeCommandBuffers, void, VkDevice, VkCommandPool, uint32_t, const VkCommandBuffer *);
VK_INSTANCE(vkFreeMemory, void, VkDevice, VkDeviceMemory, const VkAllocationCallbacks *);
VK_INSTANCE(vkGetDeviceQueue, void, VkDevice, uint32_t, uint32_t, VkQueue *);
VK_INSTANCE(vkGetPhysicalDeviceMemoryProperties, void, VkPhysicalDevice, VkPhysicalDeviceMemoryProperties *);
VK_INSTANCE(vkGetPhysicalDeviceProperties, void, VkPhysicalDevice, VkPhysicalDeviceProperties *);
VK_INSTANCE(vkGetPhysicalDeviceProperties2, void, VkPhysicalDevice, VkPhysicalDeviceProperties2 *);
VK_INSTANCE(vkGetPhysicalDeviceQueueFamilyProperties, void, VkPhysicalDevice, uint32_t *, VkQueueFamilyProperties *);
VK_INSTANCE(vkMapMemory, VkResult, VkDevice, VkDeviceMemory, VkDeviceSize, VkDeviceSize, VkMemoryMapFlags, void **);
VK_INSTANCE(vkQueueSubmit, VkResult, VkQueue, uint32_t, const VkSubmitInfo *, VkFence);
VK_INSTANCE(vkQueueWaitIdle, VkResult, VkQueue);
VK_INSTANCE(vkUnmapMemory, void, VkDevice, VkDeviceMemory);
VK_INSTANCE(vkUpdateDescriptorSets, void, VkDevice, uint32_t, const VkWriteDescriptorSet*, uint32_t,
const VkCopyDescriptorSet*);
VK_INSTANCE(vkUpdateDescriptorSets, void, VkDevice, uint32_t, const VkWriteDescriptorSet *, uint32_t,
const VkCopyDescriptorSet *);
VK_INSTANCE(vkDeviceWaitIdle, VkResult, VkDevice);
\ No newline at end of file
......@@ -15,24 +15,23 @@
// Vulkan unit tests that provide coverage for functionality not tested by
// the dEQP test suite. Also used as a smoke test.
#include "Driver.hpp"
#include "Device.hpp"
#include "Driver.hpp"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "spirv-tools/libspirv.hpp"
#include <sstream>
#include <cstring>
#include <sstream>
namespace
namespace {
size_t alignUp(size_t val, size_t alignment)
{
size_t alignUp(size_t val, size_t alignment)
{
return alignment * ((val + alignment - 1) / alignment);
}
} // anonymous namespace
return alignment * ((val + alignment - 1) / alignment);
}
} // anonymous namespace
class SwiftShaderVulkanTest : public testing::Test
{
......@@ -40,69 +39,69 @@ class SwiftShaderVulkanTest : public testing::Test
TEST_F(SwiftShaderVulkanTest, ICD_Check)
{
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
auto createInstance = driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkCreateInstance");
EXPECT_NE(createInstance, nullptr);
auto createInstance = driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkCreateInstance");
EXPECT_NE(createInstance, nullptr);
auto enumerateInstanceExtensionProperties =
driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceExtensionProperties");
EXPECT_NE(enumerateInstanceExtensionProperties, nullptr);
auto enumerateInstanceExtensionProperties =
driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceExtensionProperties");
EXPECT_NE(enumerateInstanceExtensionProperties, nullptr);
auto enumerateInstanceLayerProperties =
driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceLayerProperties");
EXPECT_NE(enumerateInstanceLayerProperties, nullptr);
auto enumerateInstanceLayerProperties =
driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceLayerProperties");
EXPECT_NE(enumerateInstanceLayerProperties, nullptr);
auto enumerateInstanceVersion = driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceVersion");
EXPECT_NE(enumerateInstanceVersion, nullptr);
auto enumerateInstanceVersion = driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkEnumerateInstanceVersion");
EXPECT_NE(enumerateInstanceVersion, nullptr);
auto bad_function = driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "bad_function");
EXPECT_EQ(bad_function, nullptr);
auto bad_function = driver.vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "bad_function");
EXPECT_EQ(bad_function, nullptr);
}
TEST_F(SwiftShaderVulkanTest, Version)
{
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
uint32_t apiVersion = 0;
VkResult result = driver.vkEnumerateInstanceVersion(&apiVersion);
EXPECT_EQ(apiVersion, (uint32_t)VK_API_VERSION_1_1);
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
result = driver.vkCreateInstance(&createInfo, nullptr, &instance);
EXPECT_EQ(result, VK_SUCCESS);
ASSERT_TRUE(driver.resolve(instance));
uint32_t pPhysicalDeviceCount = 0;
result = driver.vkEnumeratePhysicalDevices(instance, &pPhysicalDeviceCount, nullptr);
EXPECT_EQ(result, VK_SUCCESS);
EXPECT_EQ(pPhysicalDeviceCount, 1U);
VkPhysicalDevice pPhysicalDevice = VK_NULL_HANDLE;
result = driver.vkEnumeratePhysicalDevices(instance, &pPhysicalDeviceCount, &pPhysicalDevice);
EXPECT_EQ(result, VK_SUCCESS);
EXPECT_NE(pPhysicalDevice, (VkPhysicalDevice)VK_NULL_HANDLE);
VkPhysicalDeviceProperties physicalDeviceProperties;
driver.vkGetPhysicalDeviceProperties(pPhysicalDevice, &physicalDeviceProperties);
EXPECT_EQ(physicalDeviceProperties.apiVersion, (uint32_t)VK_API_VERSION_1_1);
EXPECT_EQ(physicalDeviceProperties.deviceID, 0xC0DEU);
EXPECT_EQ(physicalDeviceProperties.deviceType, VK_PHYSICAL_DEVICE_TYPE_CPU);
EXPECT_NE(strstr(physicalDeviceProperties.deviceName, "SwiftShader Device"), nullptr);
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
uint32_t apiVersion = 0;
VkResult result = driver.vkEnumerateInstanceVersion(&apiVersion);
EXPECT_EQ(apiVersion, (uint32_t)VK_API_VERSION_1_1);
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
result = driver.vkCreateInstance(&createInfo, nullptr, &instance);
EXPECT_EQ(result, VK_SUCCESS);
ASSERT_TRUE(driver.resolve(instance));
uint32_t pPhysicalDeviceCount = 0;
result = driver.vkEnumeratePhysicalDevices(instance, &pPhysicalDeviceCount, nullptr);
EXPECT_EQ(result, VK_SUCCESS);
EXPECT_EQ(pPhysicalDeviceCount, 1U);
VkPhysicalDevice pPhysicalDevice = VK_NULL_HANDLE;
result = driver.vkEnumeratePhysicalDevices(instance, &pPhysicalDeviceCount, &pPhysicalDevice);
EXPECT_EQ(result, VK_SUCCESS);
EXPECT_NE(pPhysicalDevice, (VkPhysicalDevice)VK_NULL_HANDLE);
VkPhysicalDeviceProperties physicalDeviceProperties;
driver.vkGetPhysicalDeviceProperties(pPhysicalDevice, &physicalDeviceProperties);
EXPECT_EQ(physicalDeviceProperties.apiVersion, (uint32_t)VK_API_VERSION_1_1);
EXPECT_EQ(physicalDeviceProperties.deviceID, 0xC0DEU);
EXPECT_EQ(physicalDeviceProperties.deviceType, VK_PHYSICAL_DEVICE_TYPE_CPU);
EXPECT_NE(strstr(physicalDeviceProperties.deviceName, "SwiftShader Device"), nullptr);
VkPhysicalDeviceProperties2 physicalDeviceProperties2;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
......@@ -119,142 +118,141 @@ TEST_F(SwiftShaderVulkanTest, Version)
TEST_F(SwiftShaderVulkanTest, UnsupportedDeviceExtension)
{
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
uint32_t apiVersion = 0;
VkResult result = driver.vkEnumerateInstanceVersion(&apiVersion);
EXPECT_EQ(apiVersion, (uint32_t)VK_API_VERSION_1_1);
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
result = driver.vkCreateInstance(&createInfo, nullptr, &instance);
EXPECT_EQ(result, VK_SUCCESS);
ASSERT_TRUE(driver.resolve(instance));
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
uint32_t apiVersion = 0;
VkResult result = driver.vkEnumerateInstanceVersion(&apiVersion);
EXPECT_EQ(apiVersion, (uint32_t)VK_API_VERSION_1_1);
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
result = driver.vkCreateInstance(&createInfo, nullptr, &instance);
EXPECT_EQ(result, VK_SUCCESS);
ASSERT_TRUE(driver.resolve(instance));
VkBaseInStructure unsupportedExt = { VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT, nullptr };
// Gather all physical devices
std::vector<VkPhysicalDevice> physicalDevices;
result = Device::GetPhysicalDevices(&driver, instance, physicalDevices);
// Gather all physical devices
std::vector<VkPhysicalDevice> physicalDevices;
result = Device::GetPhysicalDevices(&driver, instance, physicalDevices);
EXPECT_EQ(result, VK_SUCCESS);
// Inspect each physical device's queue families for compute support.
for (auto physicalDevice : physicalDevices)
{
int queueFamilyIndex = Device::GetComputeQueueFamilyIndex(&driver, physicalDevice);
if (queueFamilyIndex < 0)
{
continue;
}
const float queuePrioritory = 1.0f;
const VkDeviceQueueCreateInfo deviceQueueCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)queueFamilyIndex, // queueFamilyIndex
1, // queueCount
&queuePrioritory, // pQueuePriorities
};
const VkDeviceCreateInfo deviceCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // sType
&unsupportedExt, // pNext
0, // flags
1, // queueCreateInfoCount
&deviceQueueCreateInfo, // pQueueCreateInfos
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
nullptr, // pEnabledFeatures
};
VkDevice device;
result = driver.vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
// Inspect each physical device's queue families for compute support.
for(auto physicalDevice : physicalDevices)
{
int queueFamilyIndex = Device::GetComputeQueueFamilyIndex(&driver, physicalDevice);
if(queueFamilyIndex < 0)
{
continue;
}
const float queuePrioritory = 1.0f;
const VkDeviceQueueCreateInfo deviceQueueCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
(uint32_t)queueFamilyIndex, // queueFamilyIndex
1, // queueCount
&queuePrioritory, // pQueuePriorities
};
const VkDeviceCreateInfo deviceCreateInfo = {
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // sType
&unsupportedExt, // pNext
0, // flags
1, // queueCreateInfoCount
&deviceQueueCreateInfo, // pQueueCreateInfos
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
nullptr, // pEnabledFeatures
};
VkDevice device;
result = driver.vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
EXPECT_EQ(result, VK_SUCCESS);
driver.vkDestroyDevice(device, nullptr);
}
}
driver.vkDestroyInstance(instance, nullptr);
driver.vkDestroyInstance(instance, nullptr);
}
std::vector<uint32_t> compileSpirv(const char* assembly)
std::vector<uint32_t> compileSpirv(const char *assembly)
{
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_0);
core.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t& p, const char* m) {
FAIL() << p.line << ":" << p.column << ": " << m;
});
std::vector<uint32_t> spirv;
EXPECT_TRUE(core.Assemble(assembly, &spirv));
EXPECT_TRUE(core.Validate(spirv));
// Warn if the disassembly does not match the source assembly.
// We do this as debugging tests in the debugger is often made much harder
// if the SSA names (%X) in the debugger do not match the source.
std::string disassembled;
core.Disassemble(spirv, &disassembled, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER);
if (disassembled != assembly)
{
printf("-- WARNING: Disassembly does not match assembly: ---\n\n");
auto splitLines = [](const std::string& str) -> std::vector<std::string>
{
std::stringstream ss(str);
std::vector<std::string> out;
std::string line;
while (std::getline(ss, line, '\n')) { out.push_back(line); }
return out;
};
auto srcLines = splitLines(std::string(assembly));
auto disLines = splitLines(disassembled);
for (size_t line = 0; line < srcLines.size() && line < disLines.size(); line++)
{
auto srcLine = (line < srcLines.size()) ? srcLines[line] : "<missing>";
auto disLine = (line < disLines.size()) ? disLines[line] : "<missing>";
if (srcLine != disLine)
{
printf("%zu: '%s' != '%s'\n", line, srcLine.c_str(), disLine.c_str());
}
}
printf("\n\n---\nExpected:\n\n%s", disassembled.c_str());
}
return spirv;
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_0);
core.SetMessageConsumer([](spv_message_level_t, const char *, const spv_position_t &p, const char *m) {
FAIL() << p.line << ":" << p.column << ": " << m;
});
std::vector<uint32_t> spirv;
EXPECT_TRUE(core.Assemble(assembly, &spirv));
EXPECT_TRUE(core.Validate(spirv));
// Warn if the disassembly does not match the source assembly.
// We do this as debugging tests in the debugger is often made much harder
// if the SSA names (%X) in the debugger do not match the source.
std::string disassembled;
core.Disassemble(spirv, &disassembled, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER);
if(disassembled != assembly)
{
printf("-- WARNING: Disassembly does not match assembly: ---\n\n");
auto splitLines = [](const std::string &str) -> std::vector<std::string> {
std::stringstream ss(str);
std::vector<std::string> out;
std::string line;
while(std::getline(ss, line, '\n')) { out.push_back(line); }
return out;
};
auto srcLines = splitLines(std::string(assembly));
auto disLines = splitLines(disassembled);
for(size_t line = 0; line < srcLines.size() && line < disLines.size(); line++)
{
auto srcLine = (line < srcLines.size()) ? srcLines[line] : "<missing>";
auto disLine = (line < disLines.size()) ? disLines[line] : "<missing>";
if(srcLine != disLine)
{
printf("%zu: '%s' != '%s'\n", line, srcLine.c_str(), disLine.c_str());
}
}
printf("\n\n---\nExpected:\n\n%s", disassembled.c_str());
}
return spirv;
}
#define VK_ASSERT(x) ASSERT_EQ(x, VK_SUCCESS)
struct ComputeParams
{
size_t numElements;
int localSizeX;
int localSizeY;
int localSizeZ;
friend std::ostream& operator<<(std::ostream& os, const ComputeParams& params) {
return os << "ComputeParams{" <<
"numElements: " << params.numElements << ", " <<
"localSizeX: " << params.localSizeX << ", " <<
"localSizeY: " << params.localSizeY << ", " <<
"localSizeZ: " << params.localSizeZ <<
"}";
}
size_t numElements;
int localSizeX;
int localSizeY;
int localSizeZ;
friend std::ostream &operator<<(std::ostream &os, const ComputeParams &params)
{
return os << "ComputeParams{"
<< "numElements: " << params.numElements << ", "
<< "localSizeX: " << params.localSizeX << ", "
<< "localSizeY: " << params.localSizeY << ", "
<< "localSizeZ: " << params.localSizeZ << "}";
}
};
// Base class for compute tests that read from an input buffer and write to an
......@@ -262,231 +260,222 @@ struct ComputeParams
class SwiftShaderVulkanBufferToBufferComputeTest : public testing::TestWithParam<ComputeParams>
{
public:
void test(const std::string& shader,
std::function<uint32_t(uint32_t idx)> input,
std::function<uint32_t(uint32_t idx)> expected);
void test(const std::string &shader,
std::function<uint32_t(uint32_t idx)> input,
std::function<uint32_t(uint32_t idx)> expected);
};
void SwiftShaderVulkanBufferToBufferComputeTest::test(
const std::string& shader,
std::function<uint32_t(uint32_t idx)> input,
std::function<uint32_t(uint32_t idx)> expected)
const std::string &shader,
std::function<uint32_t(uint32_t idx)> input,
std::function<uint32_t(uint32_t idx)> expected)
{
auto code = compileSpirv(shader.c_str());
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
VK_ASSERT(driver.vkCreateInstance(&createInfo, nullptr, &instance));
ASSERT_TRUE(driver.resolve(instance));
std::unique_ptr<Device> device;
VK_ASSERT(Device::CreateComputeDevice(&driver, instance, device));
ASSERT_TRUE(device->IsValid());
// struct Buffers
// {
// uint32_t pad0[63];
// uint32_t magic0;
// uint32_t in[NUM_ELEMENTS]; // Aligned to 0x100
// uint32_t magic1;
// uint32_t pad1[N];
// uint32_t magic2;
// uint32_t out[NUM_ELEMENTS]; // Aligned to 0x100
// uint32_t magic3;
// };
static constexpr uint32_t magic0 = 0x01234567;
static constexpr uint32_t magic1 = 0x89abcdef;
static constexpr uint32_t magic2 = 0xfedcba99;
static constexpr uint32_t magic3 = 0x87654321;
size_t numElements = GetParam().numElements;
size_t alignElements = 0x100 / sizeof(uint32_t);
size_t magic0Offset = alignElements - 1;
size_t inOffset = 1 + magic0Offset;
size_t magic1Offset = numElements + inOffset;
size_t magic2Offset = alignUp(magic1Offset+1, alignElements) - 1;
size_t outOffset = 1 + magic2Offset;
size_t magic3Offset = numElements + outOffset;
size_t buffersTotalElements = alignUp(1 + magic3Offset, alignElements);
size_t buffersSize = sizeof(uint32_t) * buffersTotalElements;
VkDeviceMemory memory;
VK_ASSERT(device->AllocateMemory(buffersSize,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&memory));
uint32_t* buffers;
VK_ASSERT(device->MapMemory(memory, 0, buffersSize, 0, (void**)&buffers));
buffers[magic0Offset] = magic0;
buffers[magic1Offset] = magic1;
buffers[magic2Offset] = magic2;
buffers[magic3Offset] = magic3;
for(size_t i = 0; i < numElements; i++)
{
buffers[inOffset + i] = input(i);
}
device->UnmapMemory(memory);
buffers = nullptr;
VkBuffer bufferIn;
VK_ASSERT(device->CreateStorageBuffer(memory,
sizeof(uint32_t) * numElements,
sizeof(uint32_t) * inOffset,
&bufferIn));
VkBuffer bufferOut;
VK_ASSERT(device->CreateStorageBuffer(memory,
sizeof(uint32_t) * numElements,
sizeof(uint32_t) * outOffset,
&bufferOut));
VkShaderModule shaderModule;
VK_ASSERT(device->CreateShaderModule(code, &shaderModule));
std::vector<VkDescriptorSetLayoutBinding> descriptorSetLayoutBindings =
{
{
0, // binding
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_COMPUTE_BIT, // stageFlags
0, // pImmutableSamplers
},
{
1, // binding
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_COMPUTE_BIT, // stageFlags
0, // pImmutableSamplers
}
};
VkDescriptorSetLayout descriptorSetLayout;
VK_ASSERT(device->CreateDescriptorSetLayout(descriptorSetLayoutBindings, &descriptorSetLayout));
VkPipelineLayout pipelineLayout;
VK_ASSERT(device->CreatePipelineLayout(descriptorSetLayout, &pipelineLayout));
VkPipeline pipeline;
VK_ASSERT(device->CreateComputePipeline(shaderModule, pipelineLayout, &pipeline));
VkDescriptorPool descriptorPool;
VK_ASSERT(device->CreateStorageBufferDescriptorPool(2, &descriptorPool));
VkDescriptorSet descriptorSet;
VK_ASSERT(device->AllocateDescriptorSet(descriptorPool, descriptorSetLayout, &descriptorSet));
std::vector<VkDescriptorBufferInfo> descriptorBufferInfos =
{
{
bufferIn, // buffer
0, // offset
VK_WHOLE_SIZE, // range
},
{
bufferOut, // buffer
0, // offset
VK_WHOLE_SIZE, // range
}
};
device->UpdateStorageBufferDescriptorSets(descriptorSet, descriptorBufferInfos);
VkCommandPool commandPool;
VK_ASSERT(device->CreateCommandPool(&commandPool));
VkCommandBuffer commandBuffer;
VK_ASSERT(device->AllocateCommandBuffer(commandPool, &commandBuffer));
VK_ASSERT(device->BeginCommandBuffer(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, commandBuffer));
driver.vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
driver.vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descriptorSet,
0, nullptr);
driver.vkCmdDispatch(commandBuffer, numElements / GetParam().localSizeX, 1, 1);
VK_ASSERT(driver.vkEndCommandBuffer(commandBuffer));
VK_ASSERT(device->QueueSubmitAndWait(commandBuffer));
VK_ASSERT(device->MapMemory(memory, 0, buffersSize, 0, (void**)&buffers));
for (size_t i = 0; i < numElements; ++i)
{
auto got = buffers[i + outOffset];
EXPECT_EQ(expected(i), got) << "Unexpected output at " << i;
}
// Check for writes outside of bounds.
EXPECT_EQ(buffers[magic0Offset], magic0);
EXPECT_EQ(buffers[magic1Offset], magic1);
EXPECT_EQ(buffers[magic2Offset], magic2);
EXPECT_EQ(buffers[magic3Offset], magic3);
device->UnmapMemory(memory);
buffers = nullptr;
device->FreeCommandBuffer(commandPool, commandBuffer);
device->FreeMemory(memory);
device->DestroyPipeline(pipeline);
device->DestroyCommandPool(commandPool);
device->DestroyPipelineLayout(pipelineLayout);
device->DestroyDescriptorSetLayout(descriptorSetLayout);
device->DestroyDescriptorPool(descriptorPool);
device->DestroyBuffer(bufferIn);
device->DestroyBuffer(bufferOut);
device->DestroyShaderModule(shaderModule);
device.reset(nullptr);
driver.vkDestroyInstance(instance, nullptr);
auto code = compileSpirv(shader.c_str());
Driver driver;
ASSERT_TRUE(driver.loadSwiftShader());
const VkInstanceCreateInfo createInfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
nullptr, // pNext
0, // flags
nullptr, // pApplicationInfo
0, // enabledLayerCount
nullptr, // ppEnabledLayerNames
0, // enabledExtensionCount
nullptr, // ppEnabledExtensionNames
};
VkInstance instance = VK_NULL_HANDLE;
VK_ASSERT(driver.vkCreateInstance(&createInfo, nullptr, &instance));
ASSERT_TRUE(driver.resolve(instance));
std::unique_ptr<Device> device;
VK_ASSERT(Device::CreateComputeDevice(&driver, instance, device));
ASSERT_TRUE(device->IsValid());
// struct Buffers
// {
// uint32_t pad0[63];
// uint32_t magic0;
// uint32_t in[NUM_ELEMENTS]; // Aligned to 0x100
// uint32_t magic1;
// uint32_t pad1[N];
// uint32_t magic2;
// uint32_t out[NUM_ELEMENTS]; // Aligned to 0x100
// uint32_t magic3;
// };
static constexpr uint32_t magic0 = 0x01234567;
static constexpr uint32_t magic1 = 0x89abcdef;
static constexpr uint32_t magic2 = 0xfedcba99;
static constexpr uint32_t magic3 = 0x87654321;
size_t numElements = GetParam().numElements;
size_t alignElements = 0x100 / sizeof(uint32_t);
size_t magic0Offset = alignElements - 1;
size_t inOffset = 1 + magic0Offset;
size_t magic1Offset = numElements + inOffset;
size_t magic2Offset = alignUp(magic1Offset + 1, alignElements) - 1;
size_t outOffset = 1 + magic2Offset;
size_t magic3Offset = numElements + outOffset;
size_t buffersTotalElements = alignUp(1 + magic3Offset, alignElements);
size_t buffersSize = sizeof(uint32_t) * buffersTotalElements;
VkDeviceMemory memory;
VK_ASSERT(device->AllocateMemory(buffersSize,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&memory));
uint32_t *buffers;
VK_ASSERT(device->MapMemory(memory, 0, buffersSize, 0, (void **)&buffers));
buffers[magic0Offset] = magic0;
buffers[magic1Offset] = magic1;
buffers[magic2Offset] = magic2;
buffers[magic3Offset] = magic3;
for(size_t i = 0; i < numElements; i++)
{
buffers[inOffset + i] = input(i);
}
device->UnmapMemory(memory);
buffers = nullptr;
VkBuffer bufferIn;
VK_ASSERT(device->CreateStorageBuffer(memory,
sizeof(uint32_t) * numElements,
sizeof(uint32_t) * inOffset,
&bufferIn));
VkBuffer bufferOut;
VK_ASSERT(device->CreateStorageBuffer(memory,
sizeof(uint32_t) * numElements,
sizeof(uint32_t) * outOffset,
&bufferOut));
VkShaderModule shaderModule;
VK_ASSERT(device->CreateShaderModule(code, &shaderModule));
std::vector<VkDescriptorSetLayoutBinding> descriptorSetLayoutBindings = {
{
0, // binding
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_COMPUTE_BIT, // stageFlags
0, // pImmutableSamplers
},
{
1, // binding
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_COMPUTE_BIT, // stageFlags
0, // pImmutableSamplers
}
};
VkDescriptorSetLayout descriptorSetLayout;
VK_ASSERT(device->CreateDescriptorSetLayout(descriptorSetLayoutBindings, &descriptorSetLayout));
VkPipelineLayout pipelineLayout;
VK_ASSERT(device->CreatePipelineLayout(descriptorSetLayout, &pipelineLayout));
VkPipeline pipeline;
VK_ASSERT(device->CreateComputePipeline(shaderModule, pipelineLayout, &pipeline));
VkDescriptorPool descriptorPool;
VK_ASSERT(device->CreateStorageBufferDescriptorPool(2, &descriptorPool));
VkDescriptorSet descriptorSet;
VK_ASSERT(device->AllocateDescriptorSet(descriptorPool, descriptorSetLayout, &descriptorSet));
std::vector<VkDescriptorBufferInfo> descriptorBufferInfos = {
{
bufferIn, // buffer
0, // offset
VK_WHOLE_SIZE, // range
},
{
bufferOut, // buffer
0, // offset
VK_WHOLE_SIZE, // range
}
};
device->UpdateStorageBufferDescriptorSets(descriptorSet, descriptorBufferInfos);
VkCommandPool commandPool;
VK_ASSERT(device->CreateCommandPool(&commandPool));
VkCommandBuffer commandBuffer;
VK_ASSERT(device->AllocateCommandBuffer(commandPool, &commandBuffer));
VK_ASSERT(device->BeginCommandBuffer(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, commandBuffer));
driver.vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
driver.vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descriptorSet,
0, nullptr);
driver.vkCmdDispatch(commandBuffer, numElements / GetParam().localSizeX, 1, 1);
VK_ASSERT(driver.vkEndCommandBuffer(commandBuffer));
VK_ASSERT(device->QueueSubmitAndWait(commandBuffer));
VK_ASSERT(device->MapMemory(memory, 0, buffersSize, 0, (void **)&buffers));
for(size_t i = 0; i < numElements; ++i)
{
auto got = buffers[i + outOffset];
EXPECT_EQ(expected(i), got) << "Unexpected output at " << i;
}
// Check for writes outside of bounds.
EXPECT_EQ(buffers[magic0Offset], magic0);
EXPECT_EQ(buffers[magic1Offset], magic1);
EXPECT_EQ(buffers[magic2Offset], magic2);
EXPECT_EQ(buffers[magic3Offset], magic3);
device->UnmapMemory(memory);
buffers = nullptr;
device->FreeCommandBuffer(commandPool, commandBuffer);
device->FreeMemory(memory);
device->DestroyPipeline(pipeline);
device->DestroyCommandPool(commandPool);
device->DestroyPipelineLayout(pipelineLayout);
device->DestroyDescriptorSetLayout(descriptorSetLayout);
device->DestroyDescriptorPool(descriptorPool);
device->DestroyBuffer(bufferIn);
device->DestroyBuffer(bufferOut);
device->DestroyShaderModule(shaderModule);
device.reset(nullptr);
driver.vkDestroyInstance(instance, nullptr);
}
INSTANTIATE_TEST_SUITE_P(ComputeParams, SwiftShaderVulkanBufferToBufferComputeTest, testing::Values(
ComputeParams{512, 1, 1, 1},
ComputeParams{512, 2, 1, 1},
ComputeParams{512, 4, 1, 1},
ComputeParams{512, 8, 1, 1},
ComputeParams{512, 16, 1, 1},
ComputeParams{512, 32, 1, 1},
INSTANTIATE_TEST_SUITE_P(ComputeParams, SwiftShaderVulkanBufferToBufferComputeTest, testing::Values(ComputeParams{ 512, 1, 1, 1 }, ComputeParams{ 512, 2, 1, 1 }, ComputeParams{ 512, 4, 1, 1 }, ComputeParams{ 512, 8, 1, 1 }, ComputeParams{ 512, 16, 1, 1 }, ComputeParams{ 512, 32, 1, 1 },
// Non-multiple of SIMD-lane.
ComputeParams{3, 1, 1, 1},
ComputeParams{2, 1, 1, 1}
));
// Non-multiple of SIMD-lane.
ComputeParams{ 3, 1, 1, 1 }, ComputeParams{ 2, 1, 1, 1 }));
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, Memcpy)
{
std::stringstream src;
// #version 450
// layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
// layout(binding = 0, std430) buffer InBuffer
// {
// int Data[];
// } In;
// layout(binding = 1, std430) buffer OutBuffer
// {
// int Data[];
// } Out;
// void main()
// {
// Out.Data[gl_GlobalInvocationID.x] = In.Data[gl_GlobalInvocationID.x];
// }
std::stringstream src;
// #version 450
// layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
// layout(binding = 0, std430) buffer InBuffer
// {
// int Data[];
// } In;
// layout(binding = 1, std430) buffer OutBuffer
// {
// int Data[];
// } Out;
// void main()
// {
// Out.Data[gl_GlobalInvocationID.x] = In.Data[gl_GlobalInvocationID.x];
// }
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -529,13 +518,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, Memcpy)
"OpStore %23 %22\n" // out.arr[gl_GlobalInvocationId.x] = in[gl_GlobalInvocationId.x]
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, GlobalInvocationId)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -587,14 +579,17 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, GlobalInvocationId)
"OpStore %32 %31\n" // out.arr[gl_GlobalInvocationId.x] = in[gl_GlobalInvocationId.x] + gl_GlobalInvocationId.y + gl_GlobalInvocationId.z
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
// gl_GlobalInvocationId.y and gl_GlobalInvocationId.z should both be zero.
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
// gl_GlobalInvocationId.y and gl_GlobalInvocationId.z should both be zero.
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchSimple)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -647,13 +642,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchSimple)
"OpStore %23 %22\n"
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchDeclareSSA)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -707,13 +705,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchDeclareSSA)
"OpStore %23 %25\n" // use SSA value from previous block
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i * 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i * 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalSimple)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -767,13 +768,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalSimple)
"OpStore %25 %26\n" // use SSA value from previous block
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i%2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i % 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalTwoEmptyBlocks)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -831,14 +835,17 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalTwoEmptyBloc
"OpStore %25 %26\n" // use SSA value from previous block
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i%2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i % 2; });
}
// TODO: Test for parallel assignment
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalStore)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -897,13 +904,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalStore)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 1 : 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 1 : 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalReturnTrue)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -959,14 +969,17 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalReturnTrue)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 0 : 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 0 : 2; });
}
// TODO: Test for parallel assignment
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalPhi)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1025,13 +1038,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchConditionalPhi)
"OpStore %26 %32\n"
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 1 : 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 1 : 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchEmptyCases)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1088,13 +1104,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchEmptyCases)
"OpStore %25 %26\n" // use SSA value from previous block
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i%2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i % 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchStore)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1152,13 +1171,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchStore)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 2 : 1; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 0 ? 2 : 1; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchCaseReturn)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1215,13 +1237,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchCaseReturn)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 0 : 1; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 0 : 1; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchDefaultReturn)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1278,13 +1303,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchDefaultReturn)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 1 : 0; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 1 : 0; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchCaseFallthrough)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1345,13 +1373,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchCaseFallthrough)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchDefaultFallthrough)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1414,13 +1445,16 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchDefaultFallthrough)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchPhi)
{
std::stringstream src;
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"OpMemoryModel Logical GLSL450\n"
......@@ -1478,37 +1512,40 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, SwitchPhi)
// End of branch logic
"OpReturn\n"
"OpFunctionEnd\n";
// clang-format on
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 1 : 2; });
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return (i % 2) == 1 ? 1 : 2; });
}
TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, LoopDivergentMergePhi)
{
// #version 450
// layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
// layout(binding = 0, std430) buffer InBuffer
// {
// int Data[];
// } In;
// layout(binding = 1, std430) buffer OutBuffer
// {
// int Data[];
// } Out;
// void main()
// {
// int phi = 0;
// uint lane = gl_GlobalInvocationID.x % 4;
// for (uint i = 0; i < 4; i++)
// {
// if (lane == i)
// {
// phi = In.Data[gl_GlobalInvocationID.x];
// break;
// }
// }
// Out.Data[gl_GlobalInvocationID.x] = phi;
// }
std::stringstream src;
// #version 450
// layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
// layout(binding = 0, std430) buffer InBuffer
// {
// int Data[];
// } In;
// layout(binding = 1, std430) buffer OutBuffer
// {
// int Data[];
// } Out;
// void main()
// {
// int phi = 0;
// uint lane = gl_GlobalInvocationID.x % 4;
// for (uint i = 0; i < 4; i++)
// {
// if (lane == i)
// {
// phi = In.Data[gl_GlobalInvocationID.x];
// break;
// }
// }
// Out.Data[gl_GlobalInvocationID.x] = phi;
// }
std::stringstream src;
// clang-format off
src <<
"OpCapability Shader\n"
"%1 = OpExtInstImport \"GLSL.std.450\"\n"
......@@ -1581,5 +1618,8 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, LoopDivergentMergePhi)
"OpStore %42 %41\n"
"OpReturn\n"
"OpFunctionEnd\n";
test(src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
// clang-format on
test(
src.str(), [](uint32_t i) { return i; }, [](uint32_t i) { return i; });
}
......@@ -24,52 +24,60 @@
#include "Renderer/VertexProcessor.hpp"
#include "Shader/VertexProgram.hpp"
#include <cassert>
#include <cstdint>
#include <memory>
#include <cassert>
namespace {
// TODO(cwallez@google.com): Like in ANGLE, disable most of the pool allocator for fuzzing
// This is a helper class to make sure all the resources used by the compiler are initialized
class ScopedPoolAllocatorAndTLS {
public:
ScopedPoolAllocatorAndTLS() {
InitializeParseContextIndex();
InitializePoolIndex();
SetGlobalPoolAllocator(&allocator);
}
~ScopedPoolAllocatorAndTLS() {
SetGlobalPoolAllocator(nullptr);
FreePoolIndex();
FreeParseContextIndex();
}
class ScopedPoolAllocatorAndTLS
{
public:
ScopedPoolAllocatorAndTLS()
{
InitializeParseContextIndex();
InitializePoolIndex();
SetGlobalPoolAllocator(&allocator);
}
~ScopedPoolAllocatorAndTLS()
{
SetGlobalPoolAllocator(nullptr);
FreePoolIndex();
FreeParseContextIndex();
}
private:
TPoolAllocator allocator;
private:
TPoolAllocator allocator;
};
// Trivial implementation of the glsl::Shader interface that fakes being an API-level
// shader object.
class FakeVS : public glsl::Shader {
public:
FakeVS(sw::VertexShader* bytecode) : bytecode(bytecode) {
}
class FakeVS : public glsl::Shader
{
public:
FakeVS(sw::VertexShader *bytecode)
: bytecode(bytecode)
{
}
sw::Shader *getShader() const override {
return bytecode;
}
sw::VertexShader *getVertexShader() const override {
return bytecode;
}
sw::Shader *getShader() const override
{
return bytecode;
}
sw::VertexShader *getVertexShader() const override
{
return bytecode;
}
private:
sw::VertexShader* bytecode;
private:
sw::VertexShader *bytecode;
};
} // anonymous namespace
} // anonymous namespace
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
// Data layout:
//
......@@ -111,8 +119,8 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
resources.MaxTextureImageUnits = sw::TEXTURE_IMAGE_UNITS;
resources.MaxFragmentUniformVectors = sw::FRAGMENT_UNIFORM_VECTORS - 3;
resources.MaxDrawBuffers = sw::RENDERTARGETS;
resources.MaxVertexOutputVectors = 16; // ???
resources.MaxFragmentInputVectors = 15; // ???
resources.MaxVertexOutputVectors = 16; // ???
resources.MaxFragmentInputVectors = 15; // ???
resources.MinProgramTexelOffset = sw::MIN_PROGRAM_TEXEL_OFFSET;
resources.MaxProgramTexelOffset = sw::MAX_PROGRAM_TEXEL_OFFSET;
resources.OES_standard_derivatives = 1;
......@@ -125,8 +133,8 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
glslCompiler->Init(resources);
const char* glslSource = reinterpret_cast<const char*>(data + kHeaderSize);
if (!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE))
const char *glslSource = reinterpret_cast<const char *>(data + kHeaderSize);
if(!glslCompiler->compile(&glslSource, 1, SH_OBJECT_CODE))
{
return 0;
}
......@@ -146,7 +154,7 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
state.transformFeedbackEnabled = (data[0] & 0x10) != 0;
state.verticesPerPrimitive = 1 + ((data[0] & 0x20) != 0) + ((data[0] & 0x40) != 0);
if((data[0] & 0x80) != 0) // Unused/reserved.
if((data[0] & 0x80) != 0) // Unused/reserved.
{
return 0;
}
......@@ -163,7 +171,7 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
for(int i = 0; i < sw::MAX_VERTEX_INPUTS; i++)
{
sw::StreamType type = (sw::StreamType)data[1 + 2 * i + 0];
Stream stream = (Stream&)data[1 + 2 * i + 1];
Stream stream = (Stream &)data[1 + 2 * i + 1];
if(type > sw::STREAMTYPE_LAST) return 0;
if(stream.count > MAX_ATTRIBUTE_COMPONENTS) return 0;
......@@ -178,10 +186,10 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
for(unsigned int i = 0; i < sw::VERTEX_TEXTURE_IMAGE_UNITS; i++)
{
// TODO
// if(bytecodeShader->usesSampler(i))
// {
// state.samplerState[i] = context->sampler[sw::TEXTURE_IMAGE_UNITS + i].samplerState();
// }
// if(bytecodeShader->usesSampler(i))
// {
// state.samplerState[i] = context->sampler[sw::TEXTURE_IMAGE_UNITS + i].samplerState();
// }
for(int j = 0; j < 32; j++)
{
......@@ -206,7 +214,8 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size)
auto routine = program("VertexRoutine");
assert(routine);
const void *entry = routine->getEntry();
assert(entry); (void)entry;
assert(entry);
(void)entry;
return 0;
}
......@@ -219,7 +228,7 @@ int main(int argc, char *argv[])
fseek(file, 0L, SEEK_END);
long numbytes = ftell(file);
fseek(file, 0L, SEEK_SET);
uint8_t *buffer = (uint8_t*)calloc(numbytes, sizeof(uint8_t));
uint8_t *buffer = (uint8_t *)calloc(numbytes, sizeof(uint8_t));
fread(buffer, sizeof(char), numbytes, file);
fclose(file);
......
---
Language: Cpp
DisableFormat: true
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment