Update Android build files with license info

The downstream copy of SwiftShader in AOSP has license info changes: https://android-review.googlesource.com/c/platform/external/swiftshader/+/1576044 This change cherry picks it into the upstream repo. Also add natsu@ and schuffelen@ to OWNERS to retain their privileges when we directly roll SwiftShader into AOSP. Bug: skia:11901 Change-Id: Ibfba7640d0133740c38fc0f00d32fcb5e11f8a11 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54148 Kokoro-Result: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarJason Macnak <natsu@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Commit-Queue: Nicolas Capens <nicolascapens@google.com>
parent af907708
......@@ -14,6 +14,43 @@
// limitations under the License.
//
package {
default_applicable_licenses: ["external_swiftshader_license"],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'filegroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
//
// large-scale-change filtered out the below license kinds as false-positives:
// SPDX-license-identifier-GPL
// SPDX-license-identifier-GPL-3.0
// http://go/android-license-faq
license {
name: "external_swiftshader_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
"SPDX-license-identifier-BSD",
"SPDX-license-identifier-MIT",
"SPDX-license-identifier-NCSA",
"legacy_unencumbered",
],
license_text: [
"LICENSE.txt",
],
}
cc_defaults {
name: "swiftshader_common",
......
......@@ -13,3 +13,5 @@ shannonwoods@google.com
chrisforbes@google.com
cwallez@google.com
amaiorano@google.com
natsu@google.com
schuffelen@google.com
\ No newline at end of file
......@@ -14,6 +14,15 @@
// limitations under the License.
//
package {
// http://go/android-license-faq
// A large-scale-change added 'default_applicable_licenses' to import
// the below license kinds from "external_swiftshader_license":
// SPDX-license-identifier-Apache-2.0
// SPDX-license-identifier-BSD
default_applicable_licenses: ["external_swiftshader_license"],
}
cc_defaults {
name: "libswiftshader",
vendor: true,
......
......@@ -14,6 +14,38 @@
// limitations under the License.
//
package {
default_applicable_licenses: [
"external_swiftshader_third_party_SPIRV-Headers_license",
],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'filegroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
// http://go/android-license-faq
license {
name: "external_swiftshader_third_party_SPIRV-Headers_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-MIT",
"legacy_unencumbered",
],
license_text: [
"LICENSE",
],
}
filegroup {
name: "swiftshader_spirv_headers_unified1_spirv.core.grammar.json",
srcs: ["include/spirv/unified1/spirv.core.grammar.json"],
......
......@@ -22,6 +22,39 @@
// Find Python invocations.
// Use regex replacements to get "cmd:" lines below.
package {
default_applicable_licenses: [
"external_swiftshader_third_party_SPIRV-Tools_license",
],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'filegroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
// http://go/android-license-faq
license {
name: "external_swiftshader_third_party_SPIRV-Tools_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
"SPDX-license-identifier-BSD",
"SPDX-license-identifier-MIT",
],
license_text: [
"LICENSE",
],
}
genrule {
name: "swiftshader_spvtools_generate_grammar_tables",
out: [
......
......@@ -14,6 +14,25 @@
// limitations under the License.
//
package {
default_applicable_licenses: [
"external_swiftshader_third_party_astc-encoder_license",
],
}
// Added automatically by a large-scale-change
// http://go/android-license-faq
license {
name: "external_swiftshader_third_party_astc-encoder_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
],
license_text: [
"LICENSE.txt",
],
}
cc_library_static {
name: "swiftshader_astc",
......
package {
// http://go/android-license-faq
// A large-scale-change added 'default_applicable_licenses' to import
// the below license kinds from "external_swiftshader_license":
// SPDX-license-identifier-Apache-2.0
// SPDX-license-identifier-BSD
// SPDX-license-identifier-MIT
// SPDX-license-identifier-NCSA
// legacy_unencumbered
default_applicable_licenses: ["external_swiftshader_license"],
}
cc_defaults {
name: "libLLVM10_swiftshader_defaults",
......
......@@ -14,6 +14,41 @@
// limitations under the License.
//
package {
default_applicable_licenses: [
"external_swiftshader_third_party_llvm-subzero_license",
],
}
// Added automatically by a large-scale-change that took the approach of
// 'apply every license found to every target'. While this makes sure we respect
// every license restriction, it may not be entirely correct.
//
// e.g. GPL in an MIT project might only apply to the contrib/ directory.
//
// Please consider splitting the single license below into multiple licenses,
// taking care not to lose any license_kind information, and overriding the
// default license using the 'licenses: [...]' property on targets as needed.
//
// For unused files, consider creating a 'filegroup' with "//visibility:private"
// to attach the license to, and including a comment whether the files may be
// used in the current project.
// http://go/android-license-faq
license {
name: "external_swiftshader_third_party_llvm-subzero_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
"SPDX-license-identifier-BSD",
"SPDX-license-identifier-MIT",
"SPDX-license-identifier-NCSA",
"legacy_unencumbered",
],
license_text: [
"LICENSE.TXT",
],
}
cc_library_static {
name: "libLLVMSupport_subzero",
......
......@@ -14,6 +14,25 @@
// limitations under the License.
//
package {
default_applicable_licenses: [
"external_swiftshader_third_party_marl_license",
],
}
// Added automatically by a large-scale-change
// http://go/android-license-faq
license {
name: "external_swiftshader_third_party_marl_license",
visibility: [":__subpackages__"],
license_kinds: [
"SPDX-license-identifier-Apache-2.0",
],
license_text: [
"LICENSE",
],
}
cc_library_static {
name: "swiftshader_marl",
vendor_available: true,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment