Commit 0f25090e by Nicolas Capens

Fix vertex attribute count constant.

Change-Id: Ic0e4831bf3459d54b51e63ebe50b7394fb54e14c Reviewed-on: https://swiftshader-review.googlesource.com/3562Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 42c00882
......@@ -69,6 +69,7 @@ enum
OUTLINE_RESOLUTION = 4096, // Maximum vertical resolution of the render target
MIPMAP_LEVELS = 14,
MAX_COLOR_ATTACHMENTS = 8,
VERTEX_ATTRIBUTES = 16,
TEXTURE_IMAGE_UNITS = 16,
VERTEX_TEXTURE_IMAGE_UNITS = 16,
TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
......
......@@ -60,7 +60,7 @@ class IndexDataManager;
enum
{
MAX_VERTEX_ATTRIBS = 16,
MAX_VERTEX_ATTRIBS = VERTEX_ATTRIBUTES,
MAX_VARYING_VECTORS = 10,
MAX_TEXTURE_UNITS = 2,
MAX_DRAW_BUFFERS = 1,
......
......@@ -71,7 +71,7 @@ class VertexArray;
enum
{
MAX_VERTEX_ATTRIBS = 16,
MAX_VERTEX_ATTRIBS = VERTEX_ATTRIBUTES,
MAX_UNIFORM_VECTORS = 256, // Device limit
MAX_VERTEX_UNIFORM_VECTORS = VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange
MAX_VARYING_VECTORS = 10,
......
......@@ -201,7 +201,7 @@ namespace sw
}
// Set vertex streams to null stream
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
{
input[i].defaults();
}
......
......@@ -404,7 +404,7 @@ namespace sw
bool colorUsed();
Resource *texture[TOTAL_IMAGE_UNITS];
Stream input[TEXTURE_IMAGE_UNITS];
Stream input[VERTEX_ATTRIBUTES];
Resource *indexBuffer;
bool preTransformed; // FIXME: Private
......
......@@ -322,7 +322,7 @@ namespace sw
draw->setupPrimitives = setupPrimitives;
draw->setupState = setupState;
for(int i = 0; i < 16; i++)
for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
{
draw->vertexStream[i] = context->input[i].resource;
data->input[i] = context->input[i].buffer;
......@@ -926,7 +926,7 @@ namespace sw
}
}
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
{
if(draw.vertexStream[i])
{
......
......@@ -100,8 +100,8 @@ namespace sw
{
const void *constants;
const void *input[TEXTURE_IMAGE_UNITS];
unsigned int stride[TEXTURE_IMAGE_UNITS];
const void *input[VERTEX_ATTRIBUTES];
unsigned int stride[VERTEX_ATTRIBUTES];
Texture mipmap[TOTAL_IMAGE_UNITS];
const void *indices;
......@@ -200,7 +200,7 @@ namespace sw
int (*setupPrimitives)(Renderer *renderer, int batch, int count);
SetupProcessor::State setupState;
Resource *vertexStream[TEXTURE_IMAGE_UNITS];
Resource *vertexStream[VERTEX_ATTRIBUTES];
Resource *indexBuffer;
Surface *renderTarget[4];
Surface *depthStencil;
......
......@@ -116,7 +116,7 @@ namespace sw
void VertexProcessor::resetInputStreams(bool preTransformed)
{
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
{
context->input[i].defaults();
}
......@@ -806,7 +806,7 @@ namespace sw
state.superSampling = context->getSuperSampleCount() > 1;
state.multiSampling = context->getMultiSampleCount() > 1;
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
{
state.input[i].type = context->input[i].type;
state.input[i].count = context->input[i].count;
......
......@@ -126,7 +126,7 @@ namespace sw
};
};
Input input[TEXTURE_IMAGE_UNITS];
Input input[VERTEX_ATTRIBUTES];
Output output[12];
};
......
......@@ -99,7 +99,7 @@ namespace sw
void VertexRoutine::readInput(Registers &r, UInt &index)
{
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
for(int i = 0; i < VERTEX_ATTRIBUTES; i++)
{
Pointer<Byte> input = *Pointer<Pointer<Byte> >(r.data + OFFSET(DrawData,input) + sizeof(void*) * i);
UInt stride = *Pointer<UInt>(r.data + OFFSET(DrawData,stride) + sizeof(unsigned int) * i);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment