Fix the source buffer used by CopyTex[Sub]Image.
We were passing the framebuffer to the texture's copying method, where
the first render target was used, instead of the read buffer.
Change-Id: I344b4082f675b7e5fc6a73af31a6764ab4d3b6a3
Reviewed-on: https://swiftshader-review.googlesource.com/17049Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
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