Fix comparing GL texture target against the GL enum (not EGL enum).
BUG=18203563
Change-Id: If308293d51f7c2bbec4ee805b7efcdda3e2227b8
Reviewed-on: https://swiftshader-review.googlesource.com/1303Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Nicolas Capens <nicolascapens@google.com>
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