Remove array restriction from EOpEqual, EOpNotEqual
The GLSL-version-specific behavior is already dealt with in earlier
checks; here we can assume we are dealing with GLSL ES 3.00.
The GLSL ES 3.00 spec section 5.7 explicitly calls out == and != as
being supported operations on arrays.
This is an unusual construct in real shaders, but it is used in the
various "complex expression" tests (in an unreachable path).
Bug: b/141916742
Test: dEQP-GLES3.functional.shaders.arrays.complex_expression.*
Change-Id: I8a4ece122d604ffb917b94c03c8a086230e9108a
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36828Tested-by:
Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Showing
Please
register
or
sign in
to comment