Commit
2cc34907
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by
Committed by
swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com
VulkanBenchmarks: add texture sampling to Triangle benchmarks
This change was originally started by capn@, which added texture
sampling to the Triangle benchmarks. I finished up this change with the
following changes and fixes:
* Implement a correct fill texture to white using copyBufferToImage.
* Add Buffer class to wrap vk::Buffer and vk::DeviceMemory.
* Add support for using a VK_EXT_headless_surface Window, which is the
default on non-Windows platforms for now. On Windows, can be forced to
use this by defining USE_HEADLESS_SURFACE = 1.
* Fix out of bounds access because renderPassBeginInfo.clearValueCount
was set to 2 instead of 1.
* Fix illegal access to destructed ArrayRef in call to
commandBuffers[i].bindVertexBuffers.
* Make it build and run on Linux (fix compilation errors and use
aforementioned headless surface mode)
Bug: b/176981107
Change-Id: If82496315e77a062c024766863a1ca01e6b424f9
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51668
Kokoro-Result: Antonio Maiorano <amaiorano@google.com>
Tested-by:
Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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