Commit 2dc03039 by Nicolas Capens Committed by Nicolas Capens

Fix VulkanUnitTests on Visual Studio

Also copy the DLLs to build/ This makes it consistent with the CMake build. Bug b/116336664 Bug b/29024574 Change-Id: I747a52383492c3ec5493f1a232cbbf5c98aec219 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27608 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarBen Clayton <bclayton@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
parent 0e712410
......@@ -74,7 +74,10 @@
</Link>
<PostBuildEvent>
<Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"</Command>
mkdir "$(SolutionDir)build\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)build\$(Configuration)_$(Platform)\"
IF EXIST "$(SolutionDir)..\deqp" (copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\vulkan-1.dll")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
......@@ -94,7 +97,10 @@ copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platfor
</Link>
<PostBuildEvent>
<Command>mkdir "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"</Command>
mkdir "$(SolutionDir)build\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)out\$(Configuration)_$(Platform)\"
copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)build\$(Configuration)_$(Platform)\"
IF EXIST "$(SolutionDir)..\deqp" (copy "$(OutDir)vk_swiftshader.dll" "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\vulkan-1.dll")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
......
......@@ -252,6 +252,9 @@
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\WSI\VkSwapchainKHR.cpp">
<Filter>Source Files\WSI</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
......@@ -516,6 +519,9 @@
<ClInclude Include="..\Pipeline\SpirvShader.hpp">
<Filter>Header Files\Pipeline</Filter>
</ClInclude>
<ClInclude Include="..\WSI\VkSwapchainKHR.hpp">
<Filter>Header Files\WSI</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="swiftshader_icd.def" />
......
......@@ -385,8 +385,8 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, Memcpy)
"%5 = OpVariable %11 Uniform\n" // struct{ int32[] }* in
"%12 = OpConstant %9 0\n" // int32(0)
"%13 = OpConstant %10 0\n" // uint32(0)
"%14 = OpTypeVector %10 3\n" // vec4<int32>
"%15 = OpTypePointer Input %14\n" // vec4<int32>*
"%14 = OpTypeVector %10 3\n" // vec3<int32>
"%15 = OpTypePointer Input %14\n" // vec3<int32>*
"%2 = OpVariable %15 Input\n" // gl_GlobalInvocationId
"%16 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %11 Uniform\n" // struct{ int32[] }* out
......@@ -437,8 +437,8 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, GlobalInvocationId)
"%14 = OpConstant %10 0\n" // uint32(0)
"%15 = OpConstant %10 1\n" // uint32(1)
"%16 = OpConstant %10 2\n" // uint32(2)
"%17 = OpTypeVector %10 3\n" // vec4<int32>
"%18 = OpTypePointer Input %17\n" // vec4<int32>*
"%17 = OpTypeVector %10 3\n" // vec3<int32>
"%18 = OpTypePointer Input %17\n" // vec3<int32>*
"%2 = OpVariable %18 Input\n" // gl_GlobalInvocationId
"%19 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %11 Uniform\n" // struct{ int32[] }* out
......@@ -493,8 +493,8 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchSimple)
"%5 = OpVariable %11 Uniform\n" // struct{ int32[] }* in
"%12 = OpConstant %9 0\n" // int32(0)
"%13 = OpConstant %10 0\n" // uint32(0)
"%14 = OpTypeVector %10 3\n" // vec4<int32>
"%15 = OpTypePointer Input %14\n" // vec4<int32>*
"%14 = OpTypeVector %10 3\n" // vec3<int32>
"%15 = OpTypePointer Input %14\n" // vec3<int32>*
"%2 = OpVariable %15 Input\n" // gl_GlobalInvocationId
"%16 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %11 Uniform\n" // struct{ int32[] }* out
......@@ -552,8 +552,8 @@ TEST_P(SwiftShaderVulkanBufferToBufferComputeTest, BranchDeclareSSA)
"%5 = OpVariable %11 Uniform\n" // struct{ int32[] }* in
"%12 = OpConstant %9 0\n" // int32(0)
"%13 = OpConstant %10 0\n" // uint32(0)
"%14 = OpTypeVector %10 3\n" // vec4<int32>
"%15 = OpTypePointer Input %14\n" // vec4<int32>*
"%14 = OpTypeVector %10 3\n" // vec3<int32>
"%15 = OpTypePointer Input %14\n" // vec3<int32>*
"%2 = OpVariable %15 Input\n" // gl_GlobalInvocationId
"%16 = OpTypePointer Input %10\n" // uint32*
"%6 = OpVariable %11 Uniform\n" // struct{ int32[] }* out
......
......@@ -187,8 +187,8 @@
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\utils/TableGen/llvm-tblgen.vcxproj">
<Project>1F8587CB-0779-44BB-AFA4-03DD8A036D75</Project>
<ProjectReference Include="..\..\utils\TableGen\llvm-tblgen.vcxproj">
<Project>{1f8587cb-0779-44bb-afa4-03dd8a036d75}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
......
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