SpirvShaderDebugger: Add a virtual destructor
to debug::Object. This used to be unnecessary as the debug objects used
to contain POD, but we now also have std::string and std::vector fields
in these objects, and we need them to destruct.
Bug: b/148401179
Change-Id: I28637f645a96e3e895e7ae5f3028eb7872c92dd3
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45608
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
Tested-by:
Ben Clayton <bclayton@google.com>
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