Commit 3119a87c by Alexis Hetu Committed by Alexis Hétu

UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4

We previously had UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 1. That value was arbitrary, and WebGL expects that value to be 4, so I made the change. Fixes WebGL 2 test: deqp/functional/gles3/negativebufferapi.html Change-Id: I7ab654cce629ac2a5dffc9a9d3bff3c1fb1ec8c7 Reviewed-on: https://swiftshader-review.googlesource.com/16608Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent 53c601e7
...@@ -102,7 +102,7 @@ enum ...@@ -102,7 +102,7 @@ enum
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS, MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS,
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4, MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS, MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1, UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4,
NUM_PROGRAM_BINARY_FORMATS = 0, NUM_PROGRAM_BINARY_FORMATS = 0,
}; };
......
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