Use the last triangle vertex for flat shading on OpenGL.
Bug 21559270
Change-Id: I4c2b5eb7076cc459422fbbb397a684c19bd643c2
Reviewed-on: https://swiftshader-review.googlesource.com/3372Reviewed-by:
Nicolas Capens <capn@google.com>
Tested-by:
Nicolas Capens <capn@google.com>
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