Remove debug only code limiting the number of primitives
A test in dEQP was failing using SwANGLE in debug.
The test was using a 1200x1200 grid
-> 1,44M squares
-> 2,88M triangles
This was exceeding our hardcoded limit of 1 << 21 (2,097,152).
Removing this code makes the test pass.
Bug: b/152958809
Change-Id: I43fc3c0c9d78378911ab0238a908367ba310c09e
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43668
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
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