Commit 3d27ee3a by Logan Chien

Remove stale LLVM include path

This commit removes stale LLVM include path in D3D8.vcxproj and it seems that D3D8 does not rely on this include path. Change-Id: Ieea962ccede9174ef190e1023722f65382cd6ce3 Reviewed-on: https://swiftshader-review.googlesource.com/20468Tested-by: 's avatarLogan Chien <loganchien@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent 6dafcf32
......@@ -79,7 +79,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>
......@@ -125,7 +125,7 @@ copy "$(OutDir)d3d8.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Comm
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
......@@ -173,7 +173,7 @@ copy "$(OutDir)d3d8.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Comm
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;..\LLVM\include;..\LLVM\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\Main;..\Renderer;..\Shader;..\Common;..\SwiftAsm;..\libjpeg;..\SwiftShader;..\D3D9;..\Reactor;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;D3D8DLL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
......@@ -280,4 +280,4 @@ copy "$(OutDir)d3d8.dll" "$(SolutionDir)lib\$(Configuration)_$(Platform)\"</Comm
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
</Project>
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